I will edit first post when actual changes comes in but here's what shown suggested by capcom usa and capcom japan
ACTUAL CHANGES
• Can select one or both ultras, if selected both ultras there's less damage
• Red Focus allows you to focus through anything that is non-armor breaking at the cost of using meters and taking off more 'white health' but also gaining more Ultra meter.
• If you cancel a normal or special into Red Focus, at level 1 you can crumple stun your opponent. Meaning c.HP xx RFA = stun
• Delayed Wake Up
+ CL.MK - Airborne 1-4f
+ Cr.MK - Advantage on hit +4 > +5
+ HP Rolling Attack - Knockdown first 2 active frames > ALL ACTIVE FRAMES
+ Vertical Rolling - FADCABLE
+ Backstep Rolling - 2f additional blockstun
- U2 AA - 7f > 9f
RUMOR CHANGES
• c.LK improved, either more frames on hit or chainable
• Blanka Ball is changed somehow
• Hop is improved
USA
Blanka
• Faster startup on Rainbow Ball.
• Close standing middle kick to become airborne.
• Make Shout of Earth better, no examples given.
• Make crouching middle kick more advantageous on hit, so it can be used in combos.
Japan
Blanka
Rolling Attack kinda sucks now! It trades a lot, and what is up with getting thrown out of the startup? It’s understandable that the move be punishable on block, but now there are situations where it’s punishable on hit too. It’s a move that actually works against Blanka.
I wouldn’t mind a slight nerf on his electricity.
Ayano: We’ve definitely heard the requests to buff Rolling Attack loud and clear. The leading concerns being to make it less easy to counterattack and to give it a bit more priority. In order to better differentiate what happens when the move hits versus when it’s blocked we’ll look into adjustments, also taking other characters balance in mind.
ACTUAL CHANGES
• Can select one or both ultras, if selected both ultras there's less damage
• Red Focus allows you to focus through anything that is non-armor breaking at the cost of using meters and taking off more 'white health' but also gaining more Ultra meter.
• If you cancel a normal or special into Red Focus, at level 1 you can crumple stun your opponent. Meaning c.HP xx RFA = stun
• Delayed Wake Up
+ CL.MK - Airborne 1-4f
+ Cr.MK - Advantage on hit +4 > +5
+ HP Rolling Attack - Knockdown first 2 active frames > ALL ACTIVE FRAMES
+ Vertical Rolling - FADCABLE
+ Backstep Rolling - 2f additional blockstun
- U2 AA - 7f > 9f
RUMOR CHANGES
• c.LK improved, either more frames on hit or chainable
• Blanka Ball is changed somehow
• Hop is improved
USA
Blanka
• Faster startup on Rainbow Ball.
• Close standing middle kick to become airborne.
• Make Shout of Earth better, no examples given.
• Make crouching middle kick more advantageous on hit, so it can be used in combos.
Japan
Blanka
Rolling Attack kinda sucks now! It trades a lot, and what is up with getting thrown out of the startup? It’s understandable that the move be punishable on block, but now there are situations where it’s punishable on hit too. It’s a move that actually works against Blanka.
I wouldn’t mind a slight nerf on his electricity.
Ayano: We’ve definitely heard the requests to buff Rolling Attack loud and clear. The leading concerns being to make it less easy to counterattack and to give it a bit more priority. In order to better differentiate what happens when the move hits versus when it’s blocked we’ll look into adjustments, also taking other characters balance in mind.