I'm sure everyone has stumbled upon this problem when playing fighting games. There will be characters that you like but it just doesn't suit your playstyle. What are those characters?
Similarly, what characters do you want to learn but don't have time and/or effort to go through?
Mines are:
Super Skrull (umvc3) - cool character design, but i never really got down the feel for a his moves and movement.
yun (ssf4) - hes very strong but i'm just not used to not able to spam genei jin every 5 seconds compared to 3s. also, his command grab followup is too frame tight for me.
t hawk (st) - wayy too execution heavy for me. i'm also not a fan of grappler gameplay. (struggle to get in for most of the round, then kill the opponent in 3 hits)
nova (umvc3) - his movement feels weird and and he doesn't have a low weak attack
chris (umvc3) - mobility is wayy to low. his dash is super slow. he can't even have hang time with his air specials since it leaves him guard broken.
oswald (kofxi) - another cool design, but his gameplay is very one dimensional. his combos seems hard for me
silver (kofxi) - too slow for me.
fei long (ssf4) - he seems slow paced compared to his st version and other sf4 characters
characters i want to learn but don't have time and/or effort to go through
viper (umvc3) - shes very good but has very glaring issues. probably not worth the time investing.
jill (umvc3) - being a dlc character hurts, especially since capcom is closing shop on umvc3
shuma (umvc3) - same as above, except he is a shitty point character with a very good assist
tony (umvc3) - unibeam is a great assist but too bad his movement is ass
oni (ssf4) - i always found him as an interesting character but i haven't messed with this series much after ssf4 ae came out.
Similarly, what characters do you want to learn but don't have time and/or effort to go through?
Mines are:
Super Skrull (umvc3) - cool character design, but i never really got down the feel for a his moves and movement.
yun (ssf4) - hes very strong but i'm just not used to not able to spam genei jin every 5 seconds compared to 3s. also, his command grab followup is too frame tight for me.
t hawk (st) - wayy too execution heavy for me. i'm also not a fan of grappler gameplay. (struggle to get in for most of the round, then kill the opponent in 3 hits)
nova (umvc3) - his movement feels weird and and he doesn't have a low weak attack
chris (umvc3) - mobility is wayy to low. his dash is super slow. he can't even have hang time with his air specials since it leaves him guard broken.
oswald (kofxi) - another cool design, but his gameplay is very one dimensional. his combos seems hard for me
silver (kofxi) - too slow for me.
fei long (ssf4) - he seems slow paced compared to his st version and other sf4 characters
characters i want to learn but don't have time and/or effort to go through
viper (umvc3) - shes very good but has very glaring issues. probably not worth the time investing.
jill (umvc3) - being a dlc character hurts, especially since capcom is closing shop on umvc3
shuma (umvc3) - same as above, except he is a shitty point character with a very good assist
tony (umvc3) - unibeam is a great assist but too bad his movement is ass
oni (ssf4) - i always found him as an interesting character but i haven't messed with this series much after ssf4 ae came out.