Normals:
c.MK: Has now an advantage of -1/-2 on hit/block (from -3/-6)
f.HK (Crack Kick): Airborne from frame 8
b.MP: Fixed a bug where you couldn't get counter hit during start up (?)
Knife normals: Increased juggle count (e.g. can air reset after Criminal Upper)
Specials:
Zonk Knuckle: Can be Focus cancelled
EX Criminal Upper: Strike invulnerable until first active frame (trade into c.HP, U2 etc possible)
Ex Criminal Upper: Pushback on block reduced by half
EX Criminal Upper:Removed Throw-invincibility(?)
Bad Stone: Can be released immediately upon charging instead of waiting for the next "charge level"
Knife Throw: Causes armor break
Super:
Super: Opponents won't drop out prematurely anymore
Ultra:
Ultra 2: Increased range of the first pipe hit (will always connect after dust vs grounded)
Ultra 2: Damage decreased to 466 (from 506)
Misc:
Backdash: Distance increased by 15%
*(?) = Unofficial
c.MK: Has now an advantage of -1/-2 on hit/block (from -3/-6)
f.HK (Crack Kick): Airborne from frame 8
b.MP: Fixed a bug where you couldn't get counter hit during start up (?)
Knife normals: Increased juggle count (e.g. can air reset after Criminal Upper)
Specials:
Zonk Knuckle: Can be Focus cancelled
EX Criminal Upper: Strike invulnerable until first active frame (trade into c.HP, U2 etc possible)
Ex Criminal Upper: Pushback on block reduced by half
EX Criminal Upper:Removed Throw-invincibility(?)
Bad Stone: Can be released immediately upon charging instead of waiting for the next "charge level"
Knife Throw: Causes armor break
Super:
Super: Opponents won't drop out prematurely anymore
Ultra:
Ultra 2: Increased range of the first pipe hit (will always connect after dust vs grounded)
Ultra 2: Damage decreased to 466 (from 506)
Misc:
Backdash: Distance increased by 15%
*(?) = Unofficial