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The Ultra Buffs/Nerfs

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Just to put into writing what the Ultra Presentation said about rebalancing etc and see everybodys thoughts on it:

Compressing the tiers gap - all players should have top tier potential

"Address unblockables" - make of that what you will

Character examples

Chun Li - increased offensive game
+ HP increase to 950
+ EX Kikoken to knock-down on hit
+ EX Hazanshu has armor break

Yang - Faster and more dynamic (but conservative) play
+ Shorter start-up on Standing Light Kick
+ Increase in Jumping Middle hit-box
+ Faster walk speed

Ibuki
+ EX Kazegiri has more invincibility frames (to improve wake-up options)
+ Tsumuji has a larger lower hit-box (to accomodate crouching opponents)
- All versions of Neckbreaker (except EX) no longer a hard knockdown.

Honda - Offensive Un-Nerf
+ Extended range of Ultra II
+ Ultra I has a shorter start-up time
+ Fwd Jump M-Punch has smaller hurt-box

Balrog - Made to be more Super-Turbo-Rog
+ Longer-range Dirty Bull
+ Reduced recovery time for Buffalo Headbutt
+ Lower charge time for higher-levels of turnaround punch

Dudley - Improved middle-distance game
+ Short Swing Blow completely throw invincible
+ Increased damage on target combos
+Larger hit-box on some attacks

Ken - Faster, flashier, less like Ryu
+ Shorter start-up for Cr.HK
+ Faster walk speed
+ Higher damage on (non-animated) Shinryuken

Vega more offensive options, improved wake-up
+ Hit-stun increase on Cr.LP
+ Faster start-up on Bloody High Claw
+ Faster Start-up on Splendid Claw

T.Hawk - better pressure-play, less grab-dependant
+ Cr.MK special-cancelable
+ Faster Walk Speed
+ Improved Ultra 2

Cammy - Reduced ability to win in 2 combos (Combo options intact)
+ Cannon Strike can be done lower to the ground
- Damage reduction on Heavy attacks
- Stun reduction on Heavy attacks

Edit: Differences picked out from the Ultra announcement trailer.

Fei
- cr.lk is now 4 frame startup
- Rekkaken range decreased (lp confirmed, other strengths not yet)

Dhalsim
+ 2-strike MK

Evil Ryu
+ Larger hitbox for LK Tatsu

Guy
+ Target combo impacts on crouch
+ Target combo extended range

Cody
+ Knife throw has armor break

Rufus
+ EX Messiah impacts on crouch

Yang
+ Far sMP special cancelable


So...what do y'all think?

My thoughts
Glad to see it's mostly positive, rather than just nerfing everything that's easy to do.
Glad to see Cammy get a wee nerf, didn't think Ibuki needed the buff, but guess it's a tradeoff for the neckbreaker
Looking forward to seeing a faster Ken again :)
Good to see the boxers and Honda getting some TLC, theyre fan-favorites but don't get enough attention in SSFIV


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