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bugs_bunny.gif keeps looking better and better: Florida thread


Injustice 2 trailer

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image

Let's all hope they make the female faces look like females in this one so we don't have to hear all the chronic masturbators complain incessantly again. ;)

I just hope joker isn't trash tier this time around.

My Hero Academia: The True Hero Manga (Possible Manga spoilers)

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Since Bleach is dead next in 2 weeks finally we need a new manga to love/hate, and MHA has been immensely popular since its debut.

So who else reads this?

Alex General Discussion: "At ease, loo-suh!" The Alex SFV Thread

The Rage Quitting Thread

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**UPDATE**

I didn't expect the thread to go on for so long, people kept saying 'Add this to the list' but there was no list so I've actually made one. I'll try and keep it updated until Capcom add in a penalty or fix this.
I've decided in the interest of fairness to only list the players who quit where there is an actual video that can be used as evidence. I know many of you took the time to post when you only had the CFN ID and while I believe that you are right to name them, without proof it's just hearsay and Capcom won't be able to do anything about them.

From this point I'm going to have to let the list rest as it is, feel free to continue to add posts to the thread but they won't be added to the OP.

The list is massive...

7656119805426373
8880888
-DarkShadow-
__ios__
-Ovan-
-Yuna-
-TifoX-
AAG-D_JHAMAL
Abyssium
ACM-Itachi and example 2 and 3 and 4
AekenMori
Aftaburn and example 2 and 3
ak-uma
Akagami_No_Leen
Akainu
Alpha_Sloth
AlwaysMashing
anaconda00 and example 2
ANBU_Roca
Androo and example 2
Angmar
Animal17 and example 2
Anime_BoloYeung
Antho06
Aquanevada and example 2
Aramune
Aristobule
Armickael
ASAP_BIRDIE
Ashenxj
Atilla
Atlanticao
AtxCapCity53
aupiffrancais
Avacadoneson
Axar24
Bairbecue
BankerCat
BarackObama
Bashfest
baset35
BasicBetch
Batnuke0312 and example 2
beack013
Bearzearker
BeastModeBreezy
BEN59330
BeyondToxin
BigDic
BigMook
Biel_master
Bipson
BishImGoku and example 2 and 3
BizarreJelly
BlankadMikestar
Blayzer
Bobbyx2 and example 2
BobbyBluntz
Bof_Scias and example 2
BreadAndButter
BrickSWE
Broken _Fingers
Bronx_Murda_179
Brosuke-Senpai
BroTendo
BRZ_HORI_BLACK and example 2 and 3
Bullog
Butze_Effekt77
C7OUD_STRIFE
C-Note139
cadmant
Cambodian_Ryu
CaptainMans
CaptainSkelly
Carsizzle
Castigador
CavernCub
ChainlessWind
Charlamagne
Cherryblossom
Chewed
ChiefGief
ChildOfGod
ChokeKing and example 2 and 3
ChunLi and example 2
ChunLisFeet and example 2
CJ_SoundBoi
Claudeaff
CMHallam
Codyx96
Concrete
CosmicMagician
Create
Crespo
D3rFuchs and example 2 and 3 and 4 and 5
D_R_Undead_D_R
Dalek_
DanceTeemoDance
Danslip
Dante37
DanTheDirt
Darth_Bison
Darkhearthowlin
DarkHouse
Darko-Pegasus and example 2 and example 3
DarkSamusS and example 2 and 3
DavidDayum
Dayan02
Demonsoul
DBZ99SFV
DDase- and example 2 and 3 and 4
DEAFvsGame
dice123 and example 2
DiegoStressado
Delcraigo
Demoli
DemonDan14
DemonFromThe6IX
Demonsoul and example 2
Delgadomade
Demoli
Demon90
DemonFromThe6IX
Die_lin and example 2 and 3
DignifiedDuelist
Dimmy86
Dingle
DJCala and example 2 and 3
Dmck852
DOMYNO
donjuan and example 2
DonVThaKillah
Dopeboy
DragonBlaze
Dropbox
Dunski
EasternSasquatch
EBAR-cIAW
Edgoos
EDxZoro
egorbopol
ElBoon
Electrofiend
EllusionSK
Embare_Santos_SP
EmperorDad
Emperorknicks
EnglishKidChin and example 2 and 3
EnetroX and example 2
Ether1
EuGeniius and example 2 and 3 and 4
ExplodingJuice and example 2 and 3
Fabiolemes
Fadecy and example 2
Fatal33
Felipens
Ferdi95
Fico93
FinalYoz
FilthyFox
Fir3tripping
FJreisat
Flash3Flash
Flpjack
foodie
FreshOG
FungYen and example 2
gam1_Fr
Gamefreak
Garincha
Gaston
Gatogary
GenesisDC
GenesisDoes
geo7340rpzz
GinoDacampo
Giohva
GOD-Demon-Monkey
goingsteady69 and example 2 and 3
Goku13 and example 2 and 3
GreatestOfEase
GrizzlyEX and example 2
Guru-Mrk and example 2
H-310pc
Haliax
Hallov
Hardstyleshoto
HarlemsGreatest
Hashiro
HeavenLoL
Hg433- and example 2
HUSTLE22
Hunting24_7
IamYourEnd
IceIsWater
Im_Revv
INFAMOUSLEGEND
Iroqu0isPliskin
iveryjamal
jamilao and example 2
JDLvsJDE
JelloX
Jerres
Jesus-Christ
Jetlimao
JF_Lefox
Jguzzy
JimboSliceAtl
JLB007 and example 2 and 3
jkhard
JonwolfIII
JrFlash
Juggernaut
Junaid and example 2
JustStopOk
Juubear
K1raSC
KALTORAK
Kandrick
Kasu360
KazeChao
Kelvinator
kenern23
Kenmasters34
KenMasters11207
Kenpachi66
Kibanami
Kibakufuda
KillaBam and example 2
killlaheadstampa
Killakeeeeen and example 2
KILLERCLARK
KingJaeUk and example 2
KingNigoro
Kirito_Kun
Kratos11911
Krispylinks
KingAuron and example 2 and 3
Kossori
KU1TC1A331C
Kyledeadman
KzuRyuSen
Lamphead
Laughss
Lastpro
Lawrens
Lebizoutier and example 2 and 3
Lendolada
Lenny-BAR and example 2
Lethiros
Lewdoudou
Lionhart and example 2
liquidify
Liquidsev and example 2
lizock
Llamanoma
LoliKing
Lonestop
Lord_Billz
LUCKYnWILD
Luffy68
Luciole
Lucius_RnK
lunicus
Lord_Float
LordGinger
LordPrincess
MachomanMan
Mag_n_zeg1314
Maniac617
maoh26 and example 2
Mario84
Martial22300 and example 2
MateriaFiend
MattBison and example 2
Maxoulianos
MCZIBUKIFIGTHER and example 2
Melifog
Meliodas_Att
Meni2DFraud
MeNzZii and example 2
Messatsu44
Metal_Logic
MightofOdin
MillzlsGod
MissedLethal
MKvsSF82
motoholic
MrMaloke and example 2
MrSalt
MrShyster
MugenEX
Mulvey
Murlin
muso_tensei
Myakio and example 2
Nalala
Nachoortiz
Nao11pm
NateNate
NecalliMaisFoda
neguels
NeoA-Omnislash
neogeomaster
NepNepTheBest and example 2
nitroflux
Nimo_0 and example 2
No-Tears
NoahtheBoah and example 2
NocturneAvenger
NOP_Chief
NoseMcFly
Not_Vinnie
NotCody
NotMyRealName
OBeY_GaMeFreaK
obsessed
OG_Mooonwalker
Oliverqueen
Oltobaz
Omnislasheur
one-punch-man and example 2 and 3 and 4
ONIZUKA
OnlyInDeath
oO_JJay_Oo and example 2 and 3
oomoricoin
Original-Gangsta
OsRee-San and example 2
oRuins
PAD-OcV
Papi-Chulo
PASCON
Peedi_Smac
Petey_
Phewbo
Pietgermany85
PinheadLarry626
Poupou and example 2
Psykacrusha and example 2
Psyphoric
Ptoop84
Pumptwin
Purefection
Pzycke
QLJ1986
r0ckaboi
R4-PresuntoBR
Raiamy
Ravana
RaverPT
RAYKEN94 and example 2
Raziel–FF7
Realathlete
Redblade
Reecez and example 2 and 3 and 4
RicoFe
Rilver
Rindou_kicking93
RipOffMonroe
Risperidona
Roms450
Roxarrr
ROYALEFATALE
RoyyuX
ROLENTIN
Roninjamurai
RyanRAW
Ryukin
S3Dillusi0n
Sagex0
SaltySweet
Samper
Samz_700 and example 2 and 3 and 4
Sareturu
SatsuiNoFox
SavageDM
savss1
Sayenjin and example 2
ScHoolboy_W
Scuzzbuckler
Seavmania
Selex_Legendary
SFVisButt
Shadal00 and example 2 and 3
ShaolinChuan
Shaquilleson
ShinGujin
Shinwar
Shock_duo
ShonK_CDXX
SHUBZ03
Skull1802
Sephiroth81667 and example 2
Sim-bino
Sikabonzai
Smokeur
SmokeyLA
Snackdog99 and example 2
Sok-rock
Souldemo_Lst
SoulRiser
soulzor
SpriteAndActavais and example 2
SpiritHadoken and example 2
Spiralking
Spoontz
stailess
Stride
Strato
SuperMangief
SuperiorBryce98
Sureyucan
shabba2
SnowNinjaDK
Starbomb
StayBluntTrilla
SteelGuardRynac
Stormak
Str8Raw
Swisher
SylvanKnoll
TaichH and example 2
TainoEsclavo
Takeover_Tyrant
Talibanking
TeddyTom
TenaciousR and example 2
Tensaiken88
ThatChristianGuy
thegodvicious
therealreggiej
TheRealz and example 2 and 3
TheMayor
This_Mop and example 2
Thugnifacent
Tico_1982
TK-RYU
TMT2004
Toty_
Toumou
TR_Delright
Triky200
tueur84
Tuturuu and example 2
uaintboutdatlif3
UltimoNegr0
ultraSTFV2019
ULUKURT
UM_MAKAI
UrienCrushKill
Valentin_Cordis
ValzSensei
Vampire-Toast and example 2
vandals
Vandit
VANNYRYDER
VEGITA_POWER
Vegito
Vento_Aureo and example 2 and 3
VFM_WOLFMAN
Vegeto
Veltroh
Vico83
WanderingChaos and example 2
Warrior–Meiyo
Wendin
WillKillForFood
Xerousu
XFinalHeaven777
xNashx
xNikko01x
XTF_nana and example 2
xWOLFKRONEx
xxlegendxx and example 2
XxTigerheartxX and example 2 and 3
Yazwaz
YakuzaArk92 and example 2 and 3
YogaPatate
Yorkshireyuken
Yougz1
YoungThug
Yung_ZooB and example 2
ZangiefBorscht and example 2
Ze_fme
Zeauxxx
Zindolence and example 2 and 3
Zleither
Zombieruler
ZZ3III

All the unverified names can be found here:
-Darkshadow-
_SkyBM_
a_11yearoldgirl
AfricanWarrior1
AlphaBee
AkibaBlue
AoF_Slender
Avacadoneson
BlackRoses
BroTendo
E-Roc2012
ChaseRlewis
ChunLi
CK-VNZ
Cynic_CA
DaveNotti
EnetroX
ErgoNoxcy
Fovean_Warrior
Fridzmaster
Furorian
Halberdius
HUSHED
Jijidalal7
Jonte86
Khal_Raku
KingXII
Kodelive
lesbianxhottie
Lewdoudou
Liquidify
Mandodo
Mikechunner
Missedlethal
Mordesai
MrParwanaa
Mysterica
Necrome
Oumanzou
Otsupjong
Omnislasheur
OnlySkillz94
Papi_Chulo
Puggers
psykacrusha
Rampagelex
Resolution
RetroMixup
Sandman24
scootleberry
Shaquido
Sir_Alex
Spoontz
StarkillerShane
StanleyCKC
SupeQuan
The_Gaimer_PS4
TheBlueJ
Trillhouse
TyromeBiggums
WGRPath
WolfgangZaragoza
Zero9teen

Original post:

I've had this happen to me more than I would like.

I actually understand (a little) when people do it because the connection is terrible but when they do it to preserve their win streak I think it's just sad.

I'm not the best player in the world but you have to hold those Ls.

image

Anyone else had it happen to em?

Kara Raging Demon (if you discover shortcuts post them here)

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Hey guys,
How is everyone cancelling overhead into raging demon?
What are the exact inputs necessary to perform a kara demon (cancelling demon from a normal attack)?

I'm trying to do it like SF4 where I could double tap F+LP+MP twice into LK+HP, but it doesn't seem to be working.
For some reason it seems like I have to end with the stick in the up+forward direction and then it seems to work.

Also I've noticed you do the old SF4 raging demon anti-air by cancelling cr.MK (to low profile a jump-in attack) into Raging Demon.


EDIT: Thanks Kuwabara. It looks like I was letting my stick come to neutral without realizing it.

If anyone else learns of any shortcuts for buffering demon please share them here :sunglasses:

Absolute Question and Answer Thread v.3 (ASK YOUR QUESTIONS HERE!)

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Rebooting the thread since the last one was invaded by bots on the Unknown account.

Obligatory link to the old thread.

Please check this thread for a comprehensive list of quality posts.

Intro by Trouble Brewing (with some additional edits by d3v).

Welcome to the world of arcade sticks!

Many fighting game fans, both casual and competitive, decide at some point to ditch the pad for an arcade stick. At one time, the options for American consumers were very limited, but following the release of Street Fighter 4 and subsequent revitalization of the fighting game scene, many new products are available on the market.

Why use a stick in the first place?

Simply put, most fighting game fans find them to be the superior control method. The stick itself is generally considered to be more precise and fluid than a d-pad. Having access to six (or eight) buttons on the control panel is also extremely useful for many advanced techniques in a variety of games. Some of the older, grizzled veterans also prefer them as they grew up playing on arcade parts. The ?authentic feel? is very important to them.

That being said, when most people first change to a stick from a pad, they find their execution suffers in the short-term. This is totally normal! It takes most people a few weeks of practice to get used to playing on a stick. Spend some time in training mode before considering going back to pad, or altering your stick in some manner. You will adjust.

What is the best stick?

The truth is there is no ?best? stick. The answer is subjective. The important thing is understand the differences, so you can make good decisions for yourself.

What is the difference between Japanese and American parts?

In short, Japanese parts tend to be more sensitive and responsive. American parts typically require more effort to move and engage button commands. People generally view Japanese parts to be of higher build quality. That doesn?t mean they are necessarily ?better.? Most of the top Japanese and American players use Japanese arcade parts.

On top of that, these days pretty much all of the commercially available off-the-shelf arcade sticks use Japanese arcade hardware, so they are easier to find.

What is the difference between Sanwa, Seimitsu, and other manufacturers?

Sanwa and Seimitsu are the two largest producers of Japanese arcade hardware. Which should you get? Ideally, try both out and decide which you prefer. If that isn?t an option for you, just get a stick with Sanwa parts. The Madcatz TE stick is full Sanwa stick and buttons and most of the Hori Real Arcade Pro (HRAP) line has a Sanwa stick at minimum. Seimitsu parts also have a lot of fans, but really, you can?t go wrong with Sanwa.

As far as American parts go, ironically the best American parts currently come from a European company, ?iL.? If you?d like to know more about Sanwa, Seimitsu, and the other arcade part companies, consult the essentials thread.

What stick should I buy?

There are basically four price ranges sticks come in: around $50, around $120, around $150, and $250+.

Around $50

Get the Mad Catz SE

In the $50 range, you first need to understand that these sticks do not have real arcade parts in them. They use knock off parts. If you want an entry level stick, or aren?t sure how serious you are about fighting games as a hobby, they are good options.

Why the Mad Catz SE? It?s very easy to mod. If you ever decide you want to move on to real arcade hardware, Sanwa and Seimitsu parts more or less drop right in.

Around $120

The around $120 range generally features sticks with arcade parts, full or partial. The big sticks to look out for here are from Mad Catz and Hori.

Mad Catz offers the TE stick, which features a Sanwa stick and buttons. Hori offers the Real Arcade Pro (HRAP) line, which comes in a few flavors. Normal HRAPs have a Sanwa stick, but have Hori (read: knockoff) buttons. HRAP SAs are full Sanwa, stick and buttons. HRAP SEs are full Seimitsu. Both the Mad Catz and Hori lines are easily modded with other parts, so those knockoff parts in the HRAP3 line can be easily dealt with. The HRAP and TE lines also have slightly different button layouts.

You can?t really go wrong with any of them. The one thing the Mad Catz TE has going against it is the lack of backwards compatibility with playing PS2 games on the PS3. Most people don?t use the PS3 for serious play of PS2 games anyway. Other than that, the TE is a solid choice. There are certain specialty mods (dual console modding) that are much easier to do on the TE than the Xbox 360 HRAP line.

$150

The 150 and above price range is usually reserved for top of the line arcade sticks with premium features. These features may include dual console functionality (at the cost of official licensing from Sony or MS), ease of modding with swing open top panels, touch panels, LED lighting, metal construction, etc.

Examples of these include the Hori Fighting Edge, MadCatz Tournament Edition 2, Hori VLX, the various multi console Qanba sticks, and the Razer Atrox.

$250+

The $250+ range is generally reserved for custom builders. There are a number of excellent custom builders lurking around SRK.

Sticks in this price range are for people who aren?t satisfied with off-the-shelf sticks, or want to have something unique. If you are just getting started in the arcade stick world, these might be more than you want to pay for. They are worth every penny though!

Star Wars

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Anything Star Wars related...

I know some of you may say Lucas should not make episodes VII, VIII, and IX, and some of you may say Lucas should make episodes VII, VIII, and IX. I believe Lucas would be foolish not to cash in on a sequel trilogy, especially after Fate of the Jedi.

If you haven't read all the books from Fate of the Jedi then you don't know what you're missing. Lucas has to approve and has a hand in all of the Star Wars books before being published. So here's what I'm thinking:

Star Wars Episode VII: Outcast (movie will be based on books 1-3)

Star Wars Episode VIII: Allies (movie will be based on books 4-6)

Star Wars Episode IX: Apocalypse (movie will be based on 7-9)
Edit: Oh shit!!! Darth Krayt is in Book 9 (Apocalypse) of this series

Man Attempted murder over grilled cheese sandwich.

The Official Call Of Duty Thread: EVERYBODY HATES IW

The Dynasty/Samurai/Gundam/Hokuto no Ken (Fist of the North Star) Warriors thread

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Before some *** that fell off the GameFaqs shortbus comes in here and tries to correct me, yes, I'm well aware it's not called "Gundam Warriors", but the real US name is fucking retarded and we all know what I'm talking about.

Anyways, I've been pumped as hell for DWG2 lately, so as a result I bought Samurai Warriors 2 for 360 and just now finished unlocking everyone but Ranmaru. Mitsuhide's stealth mission is making me want to put my balls in a blender.

Also, did anyone actually like the combat system in DW6? Or like DW6 in general? I feel like a sucker, but I'm actually really wanting DW6 Empires... :shake:

I know it's still the Renbu system... But c'mon, it's Empires, which means it rocks so HORD, and the CAW looks like it's gonna be gdlk.

Karin Beginners Thread: Oh-hohohoho!

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Karin%20Kanzuki_zpsx6mkywvh.jpg

Hello everyone, this is the beginners thread for Karin Kanzuki in Street Fighter V.
Are you a new player wanting to learn Karin or maybe you're a veteran player picking up Karin for the first time? Either way this is the place to start. Here we will stick to basics and some minor advanced techniques.
Are you having trouble executing a move or maybe you would like to know Karin's Anti Air options? It's all below.

Terminology Glossary
st. - standing
cr. - crouching
b. - back
f. - forward
u. - up
d. - down
j. - jump
qcf - quarter circle forward
qcb - quarter circle back

lp - light punch
mp - medium punch
hp - heavy punch

lk - light kick
mk - medium kick
hk - heavy kick

p - any punch
k - any kick

We will start with the basics, her move list. Learn these moves, practice executing them to the point where muscle memory will take over.

Move List
Normal Throws:
Hajotsui - lp+lk
Arakuma Inashi - b. lp+lk

V-Skill:
Meioken - mp+mk(can be charged to change properties)

V-Trigger:
Kanzuki-Ryu Guren No Kata - hp+hk
Guren Ken - qcf + p
Guren Hosho - qcf + p > p
Guren Senha - qcf + p > u + p
Guren Chochu - qcf + p > d + p
Guren Hochu - qcf + p > d + p > d + p
Guren Resshu - qcf + p > d + p > u + k
Guren Kusabi - qcf + p > d + p > d + k
Guren Kyoho - qcf + p > k

V-Reversal:
Yashagaeshi - (During guard) f + ppp

Unique Attack:
Tsumujigari - f + mk

Special Moves:
Kanzuki-Ryu Hokojutsu Sappo* - qcf + k
Tenko* - qcf + k > p
Orochi* - qcf + k > d + p
Mujinkyaku* - qcb + k
Ressenha* - qcb + p
Senha Kusabi - qcb + p > d + k
Senha Resshu - qcb + p > u + k

Critical Art:
Kanzuki-Ryu Hadorokushiki Hasha No Kata - qcf, qcf + p

* - Denotes a move than can use a bar of meter to EX

Strengths: Great footsies, great pressure, high damage, insane mixups, great walk speed, solid reversal

Weakness: Low health, Execution heavy

Bread and Butter(BnB):
cr. mp, st. mp > lk. Tenko > lk. Mujinkyaku
Practice this until it's second nature, this is Karin in a nutshell. No gimmick, all technique.

Anti-Air Options:
cr. + hp is doable but limited. It moves Karin forward a little so it can whiff neutral jumps.
st. + hp is optional with the right timing. Also helpful with cross ups.
j. + mp is good for air to air.
EX Ressenha is where it's at, if you can afford the meter use it. It's her best anti-air option.

Anti-Fireball Options:
Ressenha/Senha Kusabi/Senha Resshu can all be used to jump over fireballs.
Meioken(V-Skill) can be used to absorb fireballs but there is a start up to it, so it takes timing.
Orochi can also be used to get through fireballs but again it's about timing.

Tips:
Assign her st. mk poke in your head as b + mk. Then you won't have to deal with accidental overheads. She doesn't have a b+mk so feel free to do it that way every time.
Learn when to V-Reversal, it helps with rushdown players and will get you out of a jam.

Questions:
What is Just Frame Tenko?
Tenko (qcf + k) has a follow up executed by pressing a Punch button while you're doing the dash. The window is 3 frames. Hitting the punch button in a tight window will result in a slightly different attack, which is faster, has better recovery and does more damage. To indicate you've pulled this off, Karin will shout a different word when she performs the attack.

This thread is here to help cultivate new Karin players and to help grow her fan base. No question is too off the wall, chances are if you need an answer so does another players. Feel free to ask away, keep in mind that this is for beginners, any advanced topics can be found in the other threads.

If you want to leave your Fighter ID to help new players or to help train someone online, feel free to do so. I can add you here.

PRIDE - Indie Fighting game

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Hello everyone !
I'm doing a fighting game, this is called PRIDE.
rn5pGQy.png

Why PRIDE ? Because the pride is omnipresent in fighting, and fighting games. Every character in fighting games has that big ego, taunting, telling or thinking he's always the best.
And it's the same for fighting game players. All that salt, all those stories, they were born from players' pride "colliding".


So ...

The TEAM :
The team is really small, but everyone's a ronin mercenary. Actually, I'm almost doing everything, and taking some freelancers to make the work I can't learn to do (because it's too long or to complex)

- Shaman (me) (France) : I'm doing all the gamedesign, programming, art, 3D modeling, animation, sound effect design and communication lol
- Karnage (France) : my martial artist mate. He knows a lot of fighting styles, is a complete fighting maniac, and so helps designing every move so they have a reality. He determined each character's fighting style suiting to their personality. I usually tell him "ok for this guy, his high kick must have a big hitbox straight in front of him", and then, he answers "ok what do you think of that ... big front boxing kick, braa". And it's usually perfect. He's the one being recorded for the 3D animations.
- Yoni Collier (UK) : this man is the game composer. We are working a lot together, he's playing a bit of guitar, keys, and mainly composes. He did the musics. For the tracks needing big guitar shred and stuff, we called his friend Chris.
- Chris (UK) : Chris is a UK jazz guitarist. He's touring a lot across the world. To have solos on the character tracks, we needed him. So I took a flight to Yoni's place in October, and we had Chris come one saturday and do all the guitar parts on every track that needed it. After that Yoni cleaned the parts and integrated it to the tracks.
- Boonpeang Brown (Thailand) : he's the Sagat of the group. Boonpeang is programming the netplay - The matchmaking aspect, static with php and sql queries, and the ingame netplay, that will include a very light offline input delay (probably 3F) on everything and rollbacks, to hide the lag.
- Saori Goda & Yoshi Amao (Japan - America) : those guys are dubbing the game. They are japanese actors and voice actors, expats in New York, and members of a samurai show troop. Yoshi Amao is also animating some random japanese shows, where people get covered in water and everything has flashy colors.


Then a brief synopsis :
It's a kind of X-Men thing. Once in the past, there was a war opposing some humans that have superpowers, and some that didn't but mastered technology. The humans that weren't 'godgiven' won that war, killed almost every men, jailed some other men in an underwater sealed prison, and exiled the remaining people in a distant continent.
After that, a man, which had a great power, managed to flee from the submarine prison to the continent, and led the second war to gain back power on the technology people. After that, new generations of mixed people lived and died in that world.

Okay let's not be boring, nobody cares about fighting game stories. It's either too basic and stupid to really take seriously, or too complicated for a fighting game !


The Gameplay :
This game is going to be greatly KOF (13) inspired. There will be :
- It's 1vs1, but you have 3 lifebars one on top of the other, meaning when you get K.Oed the other guy keeps his life advantage.
- Kof movement options (hop/jump, normal/super jump if down or dash is detected before the jump, running, rolls, backdash)
- When getting knocked down, a special "drift on ground" animation will be available instead of the kof tech-roll, by holding "forward". This animation will be special cancelable (think, knocked down, drift, reflex dp), but the weak spot is that you can get grabbed off it, and you have to hold forward, which means the guy can do an ambiguous crossup, harder to block because you are on the forward position on the stick.
- The Stock gauge to use EX moves, supers, level 2 supers, guard cancel roll and attack

The main difference with KOF13 will be that :
- The drive gauge is called Overdrive instead of Hyperdrive (BIG CHANGE)
- The drive gauge is used to make a drive cancel or two (cancel a special move into another for 50% drive).
- When the gauge is full, you can activate your Overdrive mode. Instead of KOF13 which had Hyperdrive, allowing to do repeated drive cancels, giving this gauge a damage purpose only, overdrive is character dependant. You usually can cancel a normal move into the mode activation, but after that, either your overdrive gives access to something to combo (some characters can by using it cleverly), or it's over. Every transformation is powerful, and I'm trying to create a meta where you might prefer to keep your overdrive to transform when your character activates.
- Last but important : each character has a passive ability. Kartaj's normal-form passive ability is "EX special moves use 150 HP instead of 1 bar", and Red's passive ability is to be able to do Just Defends on the ground and in air (they only give some meter/life/guard bar, but you can JD in air whereas nobody can block)

Let's now talk about the characters and throw some of the videos.

KARTAJ
Sprite animations :
ocaeKRe.gif 9Corapl.gif
(The first animation is doubled in size, it's the size used for the pre fight intros. And it has too much frames. Second one is actual gameplay sprite)

Kartaj's main powers are water.
Kartaj died once in the game prequel, he met a demon in the underworld which made a pact with him. That pact allowed him to instantly revive from his death, and he gained the double edged ability to use the demon's energy in exchange for giving a small part of his soul to the demon each time he would do that.
But the soul never regenerates. The more he uses the demon's powers, the more he vanishes from the living world, and the more the demon itself reincarnates in his body. Upon using the whole soul, the user eventually disappears and the demon reincarnates in his body.

Kartaj has 2 forms :
- In normal forms, his EX special moves use HP. Those super special moves consume the lifebar on startup, as a Focus (it's consuming, but if you don't get hit it comes back very slowly). Visually, those move replace every water he's using by blood and make some nasty fishbones appear and break on impact.
- If he does qcb,qcb+K and for 1 stock, he can switch into a demon-fueled form of himself. In this form, his basic special moves are the demon empowered ones, and he can now use EX demon moves for one stock, which are even more cheated. In exchange, he has a 30% more damage taken penalty so he is in paper. (<- Not done for the moment)

Kartaj's Overdrive mode :
BUBBLE SHIELD - Kartaj's overdrive activates a shield around him. The overdrive bar goes down very slowly, but :
- If he takes damage, he doesn't lose life but instead the overdrive bar lowers.
- He can burst in "non ranbu moves", by pressing C+D in the middle of a combo. That will end the overdrive, make the bubble burst, and do some damage to the opponent, depending how much the bar is filled when bursting. Bursting when there's one pixel left in the bar does almost no damage but still it's a burst so it's useful.
- When he's in normal form, and uses a demon EX move, the life is removed from the overdrive bar. He can make his own shield explode and do one more juggle hit by doing the right combo and finishing the shield with a demon move.

Kartaj's soundtrack changes when you swap from normal to demon. Both tracks have the same bassline and drumline so it can crossfade without going to back to the beginning.

Normal Kartaj track
https://soundcloud.com/xavier-le-baron-1/pride-normal-kartaj-theme/s-vfje4?in=xavier-le-baron-1/sets/pride-musics/s-lQuZN

Demon Kartaj track
https://soundcloud.com/xavier-le-baron-1/pride-demon-kartaj-theme/s-HinAe?in=xavier-le-baron-1/sets/pride-musics/s-lQuZN

Character Select Theme
https://soundcloud.com/xavier-le-baron-1/pride-character-select-theme/s-f066T?in=xavier-le-baron-1/sets/pride-musics/s-lQuZN

Red's Theme
https://soundcloud.com/xavier-le-baron-1/pride-red-theme/s-Jfo9B?in=xavier-le-baron-1/sets/pride-musics/s-lQuZN

Game Introduction
https://soundcloud.com/xavier-le-ba...n=xavier-le-baron-1/sets/pride-musics/s-lQuZN


RED
Sprite animations :
hxSdrlk.gif

I'll tell more about Red soon !


Ingame footage :
So ... At the moment, I'm working on adding Kartaj's missing moves :
- ground CD/air CD/air normals/sweep
- D throw
- Air dive rekka special move
- The supers

image
This shows the normal, special moves, overdrive (which is not finished at this moment), and some combos.


I'll use that topic as a devblog, since I want to open the game website when there will be a demo.

Plan :
To create a demo with one stage, (the one in the videos), 2 characters, and the online mode.
With that, I'll open the game website, do some of com then create a Kickstarter campaign.

EXTRA INFO
Some sketches for future characters people will choose the 3rd developed one from - These are really first versions, some things are missing, especially their stances and stuff (it's just because it's cool to drop the programming and model future characters) :

Frank, the Rockstar
7WtyPha.gif
(probably the most finished model of the 3)
He's a muay thai user.
His power are soundwaves, he can amplify his hits by throwing sound inside the opponents' body. Expect big impact sounds.
Has a guitar rekka with variations.
His Overdrive mode is called "Solo", he does x2 guard crush on every normals and has more possibilities to connect the guitar rekka into itself.
The OD bar drops a bit quicker when he does a normal on guard or uses the rekka into itself.


L5uFY69.png
Sosa, the Godfather and minister of Defense
(He lacks an antimatter sword and a cigar)
He's using military karate, and his sword which was offered to him in his youth.
His powers are teleportations. And he also uses the sword, which is made in a special material able to shapeshift a bit.
Has more of zoning hits, with lots of range but is less combo oriented than the others, except in Overdrive mode.
His Overdrive mode is making his dash disappear on the first frames instead of running, a la SF5 Dictator, and he can dash cancel every normal/special move he does so that means cool combos. The OD bar drops a lot when doing a dash cancel, like you probably can do only 3 or 4 max.


1oMi5r5.gif
Meline the hot-blooded snake woman
(Will probably remake everything visually on this one)
She's Frank's girlfriend, and the singer in the rock band which you can see in the stage stage (lol) background.
She has the power to materialize living creatures, but it's too hard to completely master that so she only knows how to create snakes. They are more like "in energy snakes" except when she's in Overdrive mode, at this moment she really creates living independant snakes (like Orochimaru in Naruto).
She's using the Snake art Kung-fu. She has 2 stances : Bite (which is more about fast, close hits with lots of cancel and frame advantage on guard / fast and movement special moves) and Constrict (which is more about moves with more range but cannot cancel, and have lot of frame advantage on hit only / throws and long range special moves). Changing stance changes the punch normal/command moves and the specials.
Her Overdrive is the Snake queen mode (her sprite changes), she gets a big snake around her chest, and 2 medium snakes going like a helix around her arms. Gains a lot more range on her punches (think like Dhalsim, the snakes go straight in the punch trajectory and then come back), also the punch special moves are upgraded in each stance, and she does more stun on everything that hits.
The OD bar goes a bit down on each normal move and upgraded special move she throws, so that means the bar will probably almost not decrease over time.

The last one is Masao, a cyborg from the army which was a thunder/electricity user, but got abandoned on the battlefield (by Sosa) and greatly outnumbered by the enemy. He was then left almost dead, with only his electricity powers artificially maintaining him alive. He got saved and rebuilt by Pr. Tezla, fueling his cyborg body with his own electricity powers. More on Masao when I finish modeling him, let's not talk about things that don't exist yet :D

ALSO .... More soundtrack since someone likes it :D


In the versus screen, a player which loses 2 times in a row will be able to choose the fight's music by holding start after picking his character. Why 2 ? Because the challenger always has his character's music playing first, then he can choose not to be bored by his music again.

The Official 2016-17 NBA Thread: New Year of Basketball

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Whelp, lets get to it folks. Some of the vets have fallen off, others just peek their head in every now and then.

Teams and their supporters:
Below are a compiled list of current NBA teams along with posters who are fans of them

(Alphabetical order)
Atlanta Hawks - (Shinblanka, K4polo,<Insert Name Here>)
Boston Celtics - . (Maxx, SmoothViper, PBalla, Shinkuu Tatsumaki, DarkGeneral, ETEP1)
Brooklyn Nets -
Charlotte Hornets - (Unreallystic, locoghoul, Reiraku)
Chicago Bulls - (BullDancer, The Co-Jones, Reason4U, makmak!!!, Spycarnegy, Geese Pants, AKUMA2000, Gravity)
Cleveland Cavaliers - (The Purple Bunny)
Dallas Mavericks - (Terry_NB, Black Jesus, TornadoFlame, charlie88)
Denver Nuggets - (Mr. Noodle)
Detroit Pistons - S (Cool-Breeze, Kashiyukasthighs, DGod205)
Golden State Warriors - (Seta, Subt-L, Night, Morphiend, TheWholeFNshow, Etep1, Vestax)
Houston Rockets - S (AkumaTX, KnuckleifyouBuckley, GrimmJow316, KD Alpha, locoghoul)
Indiana Pacers- (Silver Rain 007)
Los Angeles Clippers - S (Robust)
Los Angeles Lakers - (KimTerran, Boom!, Eren, Thurst, Taito, Rockman X, FOBio, SadQuotes, Strike_Prime, KD Alpha, Amazing Funbags, Wil)
Memphis Grizzlies - (akumatrunigga, D.R.E.)
Miami Heat - (Geo, D'Nyc3, Ivy's lover)
Milwaukee Bucks - (Arsenal,Spideyman)
Minnesota Timberwolves - (Gravity, The Co-Jones)
New Orleans Pelicans - (Geo)
New York Knicks - (Galactic, Black Chandler, debs, Mood4food77)
Oklahoma City - (KD Alpha, po pimpus)
Orlando Magic - (Satomiblood, BshidoHeat)
Philadelphia 76ers - (ViciousSLASH, CTG)
Phoenix Suns - (Psychoblue, Ivy's lover, xEGAxBeastkingx)
Portland Trail Blazers -
Sacramento Kings - (BR3N7, a15kko, DukeC)
San Antonio Spurs - (ViciousSLASH, Weeks, DGod205)
Toronto Raptors - N (Mr.Noodle, BadMojo, just_prime)
Utah Jazz - (The Invincible Swordsman)
Washington Wizards - (Unreallystic)

The non-current teams and their supporters

Zombie Sonics - sonicsgate.org (Jae Hoon, cKrAzY, rcaido)

Retired Players
Kobe Bryant, Tim Duncan, Kevin Garnett, Ray Allen, Chuck Hayes, Amare Stoudemire, Landry Fields, Sasha Kaun, Willie Green, Luke Ridnour, Mario West, Raul Lopez

Coaching Departures
Nets: Tony Brown >>> Kenny Atkinson
Lakers: Byron Scott >>> Luke Walton
Wolves: Sam Mitchell >>> Tom Thibodeau
Wizards: Randy Wittman >>> Scott Brooks
Pacers: Frank Vogel >>> Nate McMillan
Rockets: J. B. Bickerstaff >>> Pringles Mike D'
Knicks: Kurt Rambis > Jeff Hornacek
Kings: George Karl >>> Dave J
Magic: Scott Skiles >>> Fran Vogel

Free Agency Tracker

SI's Top 100 player list

New Unis


The Spider's Lair - Juri

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Welp since d3v said it was okay to make threads regarding DLC characters i am making this one for juri.

In SF 4 juri is amazingly fun to use IMO. Interested to see how she will change in SF 5, haven't gotten to play it myself yet but definitely plan to get it once urien and juri are out. What are your thoughts so far?

EDIT: thanks to Johnson Carl 96 for title

Fan made game - Avengers United Battle Force

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Hi everyone. I am O Ilusionista, an indie game coder and I would like to share my recent work with you all.
This project is called Avengers United Battle Force, a beat 'em up game. The idea is to pay homage to the original Arcade game which we all know and loved Captain America and the Avengers, our team will add new features, characters and will be a new interpretation of the arcade classic. Kudos to Data East and Marvel for the classic arcade game!

image

The game has evolved a lot since the last release and features:
- 16 playable characters (+ unlockable characters)
- 19 20 supporting characters (between NPC and helpers)
- 3 chapters, with more than 15 stages
- Many special powers, including devastanting Hyper Moves
- Alternative route
- Alternative mode for some characters
- Bonus stages and aerial stages
- Intense boss fights
- 10+ bosses
- Many itens and traps
- Custom voiced characters
- Custom Loading screens
- Unique feature - Music tempo changes based on boss life. Works like in Street Fighter 2.


And much more.

The game can be played in Windows, Android devices. (Wii and PSP are under review)
This was a really hard work which cost me a lot of time and effort. So I wish everyone have fun with this :)

DON'T FORGET TO READ THE GAME MANUAL!

======================================================
DOWNLOAD THE GAME: http://www.brazilmugenteam.com/avengers
======================================================


WARNING: Use the provided OpenBOR version to run (4420). The game won’t run or will have issues if you run in older versions

PLEASE REPORT ANY BUG YOU FIND.

KNOW ISSUES:

- Tactical Force has a random bug where he dies when offscreen. I am trying to understand what happens.
- If you throw objects against a wall, they will disappear.

#########################################
FOR EVERYONE WHO PLAYED THE GAME
Please, fill this form. This helps me to improve the game.
https://pt.surveymonkey.com/r/R2DSZPK
#########################################


Thanks everyone.
Ps: I've asked to Preppy if this would be the right are to post.

Transformers Thread

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I've been reading through some TF books (like Prime Targets) now having finished the final season of beast wars a while ago. I feel that I have watched everything enough times now (gen1 and bw twice through on dvd alone) to reflect on all that is glorious with the series.

So here's my Top Ten pre- tf: the movie stories:

(air-date order, not preference)

10. Enter the Nightbird - one of my favorites when it first aired. Ninja robot = beast. A nice stand-alone story

9. Changing Gears - gears had a shitty character design but his personality was great and I always laugh during this episode

8. A Decepticon Raider in King Arthur's Court - I love the cheesy 80s fantasy stuff - merlin, the owl, etc.

7. The God Gambit - mature storyline for TF and a good one. very memorable.

6. Make Tracks - tracks was my favorite autobot so his two stories rate up there for me. Raoul > Chip

5. Auto Bop - the other tracks episode, this time complete with great cheesy 80s breakdancing and Blaster vs Soundwave!

4. Prime Target - enjoyable riff on "The Most Dangerous Game

3. Starscream's Brigade - My favorite episode of all when it originally aired. Bruticus was tight as hell and the attitude of the Stunticons was great.

2. Trans-Europe Express - You wonder why they didnt think of this story (autbots in a cross-country race) earlier

1. Hoist Goes to Hollywood - was never a big Hoist fan but Tracks does some good stuff in this episode and it is very funny. Its also in Hollywood, nuff said.


Top 5 post-tf: the movie stories:


5. Webworld - another favorite when it first aired. Galvatron as really, really crazy

4. Ghost in the Machine - starscream trying to put Unicron back together was mind-boggling when I was a kid and brought back all of the horrible memories from the movie

3. Only Human - COBRAAAAAAAA!

2. Grimlock's New Brian - I always liked COmputron and the Flowers for Algernon-esque ending put a little :sad: in my eye...

1. The Return of Optimus Prime - ya damn right.


Top Ten Beast Wars Stories:

10. Beast Wars - sets up the show masterfully, introduces Dinobot and his complexities

9. Power Surge - always liked this one, Terrorsaur shines

8. Gorilla Warfare - I would have gone nuts for this one when I was a kid. Balls-out action

7. The Trigger - Floating island stuff was great, made you want to play it as a video game or something

6. Possession - one of several G1-heavy episodes.

5. Before the Storm/Other Voices - setting up the grand plot that was BW, the season finale really amps things up and gives us a great cliffhanger.

4. Coming of the Fuzors - I loved the Sergio Leone touches throughout both of these episodes. Lots of good violence too

3. Code of Hero - my only complaint is that I would have liked this to happen in the midst (or end) of a 2 or 3 parter but still the greatest.

2. The Agenda - Even better than the first season's finale, this is perhaps the single best storyline in Beast Wars or G1 Transformers. Megatron's speech at the end as he is about to blast Optimus still gives me chills.

1. Nemesis Part 2 - season 3 finale threw in everything and the kitchen sink. Although it wrapped up way too quick, it was still very rewarding, especially Waspinator's fate.



So yeah, use this thread to talk about whatever.

Zangief Video Thread

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Want to see some good examples of top players using Zangief? Want to post your own matches for critique and advice from fellow Forum members? This is the thread for you.

=== NOTE: If you want to become the OP for this thread so you can maintain the top post to aggregate the thread's information here, contact me via the SRK messaging system and I will be able to convert you to become the OP for this thread. ===

Brook PS4 / XboxOne Controller Converters Thread

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Hey Everyone,

Updating this post with all the confirmed working Controllers and PCBs that people have tested thus far from this discussion. If you would like to contribute please add your confirmed findings in the comments and I will update this post. Clearly state which model/color Brook adapter and the confirmed working controller manufacturer / model.

Manufacturers Website: http://www.brookaccessory.com/product/

My Reviews / Lag Test on YouTube:
https://www.youtube.com/playlist?list=PLIZO5l6xAWmH7XnBbMn157GJR8uFEoPGh

Official Firmware Updates:
http://www.brookaccessory.com/download

*General Compatibility - Most Officially Licensed Products should work with these converters as they are required to follow exact specifications from Sony / MS.

Akuma General Discussion Thread: "I am the Master of the Fist!"

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image

Movelist, Vitality, Stun - http://game.capcom.com/cfn/sfv/fdata-gok.html
Capcom-Unity Blogspot - www.capcom-unity.com/street_fighter/blog/2016/12/03/akuma-the-master-of-the-fist-is-coming-to-street-fighter-v
Hey Ansatsuken followers!

As announced on-stage during the PlayStation Experience keynote, Akuma, the Master of the Fist, is the first Season 2 DLC character for Street Fighter V! Hit the jump to check him out in action!

A staple of the Street Fighter series ever since his secret appearance in Super Street Fighter II Turbo, Akuma is a savage, but well-honed Ansatsuken master consumed by the Satsui no Hado. Akuma represents the danger Ryu faces if he is unable to control the Satsui no Hado within him, and while Akuma appears to have some set of morals, he believes the highest form of battle is that in which participants put their lives on the line.

Akuma returns to Street Fighter V, displaying his mastery of Ansatsuken and while he has become burlier than previous games, he possesses quick footwork and devastating combos. He has a wide array of destructive tools and is able to completely out-class opponents with his oppressive pressure. His moves and stances often strike poses reminiscent of Buddhist statues and Ukiyo-e paintings.

How does Akuma feel about Ryu’s approach to overcoming the Satsui no Hado and what is his relationship to Necalli? Be sure to check out his character story to find out!


V-Skill: Rakan
Akuma strikes a defensive stance and similar to Ryu’s Mind’s Eye, can parry an incoming attack. He can follow-up the move with an upward kick or a long reaching palm strike.

V-Trigger: Dohatsu Shoten
Akuma powers up and envelops his body with ki to enter Dohatsu Shoten mode. In this mode, his Gohadokens are more powerful, now able to travel full-screen and he can unleash two in the air even while jumping backwards. Additionally, when he lands his Goshoryuken attack, he follows-up and violently drives his opponents into the ground.

Critical Art: Sekia Koretsuha
Akuma channels an incredible amount of ki into his palm and drives it into the ground, striking the opponent with an exploding pillar of fierce energy.

Critical Art: Shun Goku Satsu
Only accessible while in Dohatsu Shoten mode, Akuma’s most powerful attack returns. He glides towards the opponent and grabs them, resulting in a series of devastating strikes in the blink of an eye.

SCREENIES
AK_1.jpg

AK_2.jpg

AK_3.jpg

AK_4.jpg

AK_5.jpg

AK_7.jpg

AK_8.jpg

AK_9.jpg

AK_10.jpg

AK_11.jpg


GAMEPLAY

FRAMEDATA by @gilley
gilley wrote: »
Here's my Akuma frame data analysis from the trailer...


s.lp 3f
lk tatsu 8f?(11f?)
c.mp 6f
hp red FB at least 18f
air FB recovery 12?
s.mp(?) 7f

vskill punch 8f (from armor absorb)
vskill kick launch 15f (from armor absorb)

vt FB 9f
mk tatsu(?) 4f
EX DP 3f

c.hk 8f
s.hp 8f (old far s.hp)
s.hk 12f (old far s.hk)
s.mk 5f
vskill kick fastest startup 21f (canceled s.mk to it)
EX demon flip 7f
air EX tatsu 7f
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