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RE:Should Coaching Be Banned in the FGC?

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My response to : Should Coaching Be Banned in the FGC?


Be it during a match or in between sets, coaching *is* cheating because a 2df game in its essence is a *mind game*, and will never be a physical challenge[1].
You definitely have things like execution and muscle memory as physical obstacles to overcome, but that's for novice players only. You should already be past those issues to even consider yourself a mediocre/casual player. So What's left is purely a technical, psychological battle in which *mind games* decide the outcome.

Patience, guessing, reading, conditioning, baiting, concealing, holding on your ace, adapting, memory, reflexes[2], taking risks, awareness, resources monitoring, stress management, framedata/hitboxes/bugs knowledge, knowing your character, knowing your opponent's character, playing ignorance, playing the victim, playing low, keeping background tabs on your opponents, studying tapes of yourself, approaching with the right mindset, maintaining that mindset, getting over bad habits, thick skin, luck, modesty, grace, faith...etc, none of that stuff is physical now is it?

I see that it's clear as day that two people combining their minds' power against one person is unfair in many levels. That same person is now feeling an additional pressure when they realize that they have to beat two and a half persons[3].

And then there is the question, who is coaching the coach?


[1] Of course unless you have an illness or a disability preventing you from playing normally.
[2] One could argue that this is physical and can be trained as, say, execution. But since it happens mostly in the mind and is extremely hard to obtain when your mind is weak, I'll keep it in the psychological list.
[3] Because the coach has far less strain on him that he can evaluate stuff better than an engaged person.

Alex General Discussion: "At ease, loo-suh!" The Alex SFV Thread

Hori Fighting Commander for Xbox One/ 360

Devil May Cry!

The Official Toonami Thread: Fight tha powa!

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Go ahead turn to CN and watch some DBZ and watch tom do his thing!
What are your thoughts on this D:!

The Rap Thread: News, Reviews, Rants & Opinions: Volume 9 - Yes, we know "Hip Hop"

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Ok last round you muthafucca went Forum Platinum... I need triple platinum. So here is your advance on posting:

1)Discuss rap news, album reviews, etc. all on this thread. BASICALLY EVERYTHING DEALING WITH THE GENRE OF HIP HOP

2)No more of this some crew vs. some crew shit either.

3)No posting links to any file downloads. Use AIM or PM's in order to communicate that.

4)DO NOT POST THE WHOLE ARTICLES. Post the link to the article.

5)Hold respectable argument. Do not flame someone cause they like a particular group. State your disagreement.

6) New comers.... Please understand MAJORITY of the older members know a significant amount of knowledge or may have discussed a particular topic. Try to go 'with the flow' as discussing the topic at hand. Trust me, this topics change constantly.

7) New comers pt. 2. Please do not come into the thread asking who listens to a particular artist or what you think is the greatest. It will get you no where. watch the thread. We not only have musicians/industry insiders/album reviewers but people who listen to a BROAD range of music in rap (underground, midwest, west coast, east coast, down south, international) .


Use your fucking heads.



Now go out an get make me a triple platinum thread

Thank you
Koop
CEO of SRK Posting Records and Entertainment

Gambling in Las Vegas

Guilty Gear Xrd -REVELATOR- one of life's gilty pleasures

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image

- New Character (Though it could be a millia reskin)
- Unreal Engine
- 3D Elements?
- ISHIWATARI
- SOL DUSTLOOPS

I'm hyped as all hell for this. Everyone wanted a new GG and we got it, GOD DAMNIT YES.

The new look is going to get a fair amount of hate. But to be honest I'm trying my HARDEST to care less.


UPDATE AS OF 27/07/2013 (British Format)

Loketests being held in Japan as of August @Akibahara

3rd strike machine in hayward high quality

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Heads up high score in hayward on b street has a 3s machine almost new. The place charges 5$ for all games for 1 hour and 10 for all day. It has alot of emulator machines too that plays alot if neo geo fighters and cps2 games.

Magic the Gathering Thread

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BR3N7 wrote: »
So guys I want to bring to light a serious thing and I was gonna remake this thread at one point and this would be put in the front if I had.

Counterfeit cards are real and now so close to real cards you need to go to extreme measure. This is more for Modern and Legacy and Vintage but still be careful.

I just bought a Bayou and got it today and it seemed off, I wont be able to make sure its fake till tomorrow but I also got a badlands a while back and it also might be fake and this was from a accredited seller. Wasn't till I did some research to realize that there is a Chinese seller putting these counterfeits out there.

So you go to buy ANY card over $20 make sure you get proof its real if you have ANY reason to doubt it. Fakes are not a concern until they are. Get your knowledge up and if you have a local scene share with them this info. Many ways to check for fakes knowledge and now they seem to be too high a saturation in the pool. I know I personally will not buy anymore real cards unless by a real company or I get for sure they are legit. These "proxy" cards are so close to a real thing a person just getting into legacy etc may not realize what they are getting.

SFxT General Discussion #4 - Witty title

Street Fighter the Movie Broke My Heart

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I just saw another post regarding Street Fighter the Movie.

I've been lurking on the Shoryuken forums for a while now. Each time this game comes up, I'm always tempted to post about it... but then I chicken out. I figure maybe now is as good a time as any. It's been over 10 years. Perhaps I should post before I forget too much.

Hopefully, what I am about to write does not qualify me for immediate banishment from the board. I have a confession:

I worked on Street Fighter the Movie. Arcade version.

I'm not going to post here and try to convince anyone that SFTM is any good. Clearly we all know where it ranks amongst the rest of the Street Fighter legacy. I just figured it might be fun for some of you to hear a little bit about the stuff that went on behind the scenes.

Any interest?

UPDATE 12-13-08: Images back online: SFTM Blogpost

Hearthstone - That other, other, other Blizzard game - Mean Streets of Gadgetzan!

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Hearthstone is live! This thread can be used to coordinate playing times, share strategies, and stuff like that.

Hearthstone Battletag list:

Cryoh - Cryoh#1891
PimpWilly - PimpWilly#1325
r00ster22 - NvMe#1211
ETEP1 - SSS#1611
flaw - flaw#1505
kimterran - kimterran#1218
King9999 - King#11782
JuuM - JuuMeijin#1168
Warpticon - Warpticon#1384
RadicalFuzz - GraveTitan#1244
AreEyeSeaKay - areeyeseakay#1362
Sovi3t - Sovi3t#1951
NinetiesArcade - MordicaiRigb#1924

SRK Streamers:

ETEP - twitch.tv/etep1
AreEyeSeaKay - twitch.tv/AreEyeSeaKay

Recent Purchases and Good Finds

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I've seen this on other forums lately and figured I would give it a try.

Pick up a HRAP for a steal? Find a SFAC stick at a garage sale? Post it here.

I'll start out:

I picked up a Namco PS1 stick for $40 shipped today. I've been after one for a while ever since MarkMan claimed it was his favorite stick. I have a few sticks now so I'm excited to give it a try.

Also recently got a ReKleSS Saturn to PS2 converter with a very nice condition Saturn pad for $42 from Ikagi-chan in the Trading Outlet. I was supposed to have gotten a PS2 Saturn pad a while back for $90 :xeye: and I'm just as happy with this.

I know this isn't technically Tech Talk, but there's already a post about people's multi-thousand dollar entertainment setups. I won't posting be in there anytime soon. :rofl:

Absolute Question and Answer Thread v.3 (ASK YOUR QUESTIONS HERE!)

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Rebooting the thread since the last one was invaded by bots on the Unknown account.

Obligatory link to the old thread.

Please check this thread for a comprehensive list of quality posts.

Intro by Trouble Brewing (with some additional edits by d3v).

Welcome to the world of arcade sticks!

Many fighting game fans, both casual and competitive, decide at some point to ditch the pad for an arcade stick. At one time, the options for American consumers were very limited, but following the release of Street Fighter 4 and subsequent revitalization of the fighting game scene, many new products are available on the market.

Why use a stick in the first place?

Simply put, most fighting game fans find them to be the superior control method. The stick itself is generally considered to be more precise and fluid than a d-pad. Having access to six (or eight) buttons on the control panel is also extremely useful for many advanced techniques in a variety of games. Some of the older, grizzled veterans also prefer them as they grew up playing on arcade parts. The ?authentic feel? is very important to them.

That being said, when most people first change to a stick from a pad, they find their execution suffers in the short-term. This is totally normal! It takes most people a few weeks of practice to get used to playing on a stick. Spend some time in training mode before considering going back to pad, or altering your stick in some manner. You will adjust.

What is the best stick?

The truth is there is no ?best? stick. The answer is subjective. The important thing is understand the differences, so you can make good decisions for yourself.

What is the difference between Japanese and American parts?

In short, Japanese parts tend to be more sensitive and responsive. American parts typically require more effort to move and engage button commands. People generally view Japanese parts to be of higher build quality. That doesn?t mean they are necessarily ?better.? Most of the top Japanese and American players use Japanese arcade parts.

On top of that, these days pretty much all of the commercially available off-the-shelf arcade sticks use Japanese arcade hardware, so they are easier to find.

What is the difference between Sanwa, Seimitsu, and other manufacturers?

Sanwa and Seimitsu are the two largest producers of Japanese arcade hardware. Which should you get? Ideally, try both out and decide which you prefer. If that isn?t an option for you, just get a stick with Sanwa parts. The Madcatz TE stick is full Sanwa stick and buttons and most of the Hori Real Arcade Pro (HRAP) line has a Sanwa stick at minimum. Seimitsu parts also have a lot of fans, but really, you can?t go wrong with Sanwa.

As far as American parts go, ironically the best American parts currently come from a European company, ?iL.? If you?d like to know more about Sanwa, Seimitsu, and the other arcade part companies, consult the essentials thread.

What stick should I buy?

There are basically four price ranges sticks come in: around $50, around $120, around $150, and $250+.

Around $50

Get the Mad Catz SE

In the $50 range, you first need to understand that these sticks do not have real arcade parts in them. They use knock off parts. If you want an entry level stick, or aren?t sure how serious you are about fighting games as a hobby, they are good options.

Why the Mad Catz SE? It?s very easy to mod. If you ever decide you want to move on to real arcade hardware, Sanwa and Seimitsu parts more or less drop right in.

Around $120

The around $120 range generally features sticks with arcade parts, full or partial. The big sticks to look out for here are from Mad Catz and Hori.

Mad Catz offers the TE stick, which features a Sanwa stick and buttons. Hori offers the Real Arcade Pro (HRAP) line, which comes in a few flavors. Normal HRAPs have a Sanwa stick, but have Hori (read: knockoff) buttons. HRAP SAs are full Sanwa, stick and buttons. HRAP SEs are full Seimitsu. Both the Mad Catz and Hori lines are easily modded with other parts, so those knockoff parts in the HRAP3 line can be easily dealt with. The HRAP and TE lines also have slightly different button layouts.

You can?t really go wrong with any of them. The one thing the Mad Catz TE has going against it is the lack of backwards compatibility with playing PS2 games on the PS3. Most people don?t use the PS3 for serious play of PS2 games anyway. Other than that, the TE is a solid choice. There are certain specialty mods (dual console modding) that are much easier to do on the TE than the Xbox 360 HRAP line.

$150

The 150 and above price range is usually reserved for top of the line arcade sticks with premium features. These features may include dual console functionality (at the cost of official licensing from Sony or MS), ease of modding with swing open top panels, touch panels, LED lighting, metal construction, etc.

Examples of these include the Hori Fighting Edge, MadCatz Tournament Edition 2, Hori VLX, the various multi console Qanba sticks, and the Razer Atrox.

$250+

The $250+ range is generally reserved for custom builders. There are a number of excellent custom builders lurking around SRK.

Sticks in this price range are for people who aren?t satisfied with off-the-shelf sticks, or want to have something unique. If you are just getting started in the arcade stick world, these might be more than you want to pay for. They are worth every penny though!

Star Wars

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Anything Star Wars related...

I know some of you may say Lucas should not make episodes VII, VIII, and IX, and some of you may say Lucas should make episodes VII, VIII, and IX. I believe Lucas would be foolish not to cash in on a sequel trilogy, especially after Fate of the Jedi.

If you haven't read all the books from Fate of the Jedi then you don't know what you're missing. Lucas has to approve and has a hand in all of the Star Wars books before being published. So here's what I'm thinking:

Star Wars Episode VII: Outcast (movie will be based on books 1-3)

Star Wars Episode VIII: Allies (movie will be based on books 4-6)

Star Wars Episode IX: Apocalypse (movie will be based on 7-9)
Edit: Oh shit!!! Darth Krayt is in Book 9 (Apocalypse) of this series

Agents of S.H.I.E.L.D.

Vega General Thread: The Masked Narcissist Enters The Tournament

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The Spanish Ninja known as Vega has just been revealed.

Discuss!


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MOD EDIT:
Credit to General_Awesomo for the combo list below ! :tup:


I've compiled a HUGE list of combos for Vega. In this list, there are all sorts of categories. Enjoy.


Meterless empty jump combo:
c.LK, c.LP xx LK CT
127 dmg / 229 stun


BNBS

Meterless bnb
claw s.HP xx SC, s.LK, BH c.MP xx MK CT
239 dmg / 341 stun
300 dmg / 450 stun with a jump-in

1 bar bnb
claw s.HP xx SC, s.LK, BH c.MP xx EX CT
267 dmg / 369 stun
324 dmg / 474 stun with a jump-in

1 bar bnb with V-Trigger
claw s.HP xx SC, BH c.MP xx EX FBA, V-Trigger
335 dmg / 330 stun
376 dmg / 440 stun with a jump-in

2 bar bnb
BH s.HP xx SC, claw c.LP xx
303 dmg / 473 stun
352 dmg / 561 stun with a jump-in

CA combo
claw s.HP xx HK CT xx CA
414 dmg / 154 stun
462 dmg / 288 stun with a jump-in

CA combo with V-Trigger
BH s.HP xx SC, claw c.MP xx V-Trigger, CA
485 dmg / 240 stun
512 dmg / 365 stun with a jump-in


Max punish (no CH), but ONLY IF THEY'RE STANDING!

Most damaging 1 bar combo:
s.HK, Matador Blitz xx EX FBA, Izuna Drop
308 dmg / 424 stun
358 dmg / 521 stun with a jump-in

Replace Izuna Drop with the slash and juggle afterwards with V-Trigger for:
364 dmg / 424 stun
399 dmg / 521 stun with a jump-in

While this is amazing damage, you have to keep one thing in mind. S.HK whiffs on crouchers. Only use these combos when they whiff something big to ensure they're standing.

s.HK, Matador Blitz xx CA
443 dmg / 304 stun
470 dmg / 421 stun with jump-in

s.HK, Matador Blitz xx V-Trigger, CA
495 dmg / 304 stun
541 dmg / 421 stun with a jump-in


CRUSH COUNTER COMBOS

CC claw c.HP, claw s.HP xx HK CT xx CA
480 dmg / 318 stun

CC claw c.HP, claw s.HP xx V-Trigger, CA
531 dmg / 270 stun

CC BH c.HP, LK CT xx CA
398 dmg / 198 stun

CC BH c.HP xx V-Trigger, CA
513 dmg / 180 stun

CC s.HK, MP ASE xx CA
466 dmg / 360 stun

CC s.HK xx V-Trigger, CA
508 dmg / 180 stun


COUNTER HIT COMBOS

CH meterless bnb
BH s.HP xx SC, claw s.HP xx SC, BH c.MP xx MK CT
300 dmg / 450 stun

CH 1 bar bnb
BH s.HP xx SC, claw s.HP xx SC, BH c.MP xx EX CT
328 dmg / 476

CH 1 bar bnb with V-Trigger
BH s.HP xx SC, claw s.HP xx SC, BH c.MP xx EX FBA, V-Trigger
382 dmg / 470 stun

CH 2 bar bnb
BH s.HP xx SC, claw s.HP xx EX FBA, EX ASE
364 dmg / 530 stun

CH CA combo
BH s.HP xx SC, claw s.HP xx SC, BH c.MP xx MK CT xx CA
448 dmg / 378 stun

CH CA combo with V-Trigger
BH s.HP xx SC, claw s.HP xx SC, BH c.MP xx V-Trigger, CA
513 dmg / 350 stun

OR

CH CA combo with V-Trigger
BH s.HP xx SC, claw s.HP xx V-Trigger, CA
519 dmg / 270 stun

Samurai Shodown Talk

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Greetings all from a long time lurker. I've been a FG player since before Ryu wore shoes, and am also the lead developer/site owner for the OpenBOR community (a universal engine that specializes in Streets of Rage/Final Fight style beat-em-ups).

I noticed there doesn't seem to be much about for Samurai Shodown here. That's really surprising considering this sort of community. The last discussion I could find dried up more than two years ago, and the wiki could REALLY use some love. Thought maybe I could jump start things a little. Any SamSho 2 players left out there? Not that 3+ were bad games - but they lost me with that idiotic, lazy universal push throw crap. Sen could have been something special and has a few OK touches, but obviously nobody on that development team really gave a spit.

The mechanics of SamSho 2 were in my opinion absolutely sublime. A huge subsystem with tons and tons of options, fast movement, heavy damage but risk in going for it, creative moves, a different kind of strategy needed but old school tactics are not useless, character deisgns that managed to perfectly straddle the line between unique and cool, lots of secrets...

I'd love to hear opinions on matchups, tiers, heck anything. :open_mouth:

I've also whipped up a pretty extensive wiki entry for Galford - the others could use some TLC as well. Oh how I miss putting cocky Ukyo players in their place back at the arcade. "Go Poppy!" *sigh*

DC

Hit Box - We so S Tier1!!

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Welcome to the Hit Box community!

[media=youtube]dGU1d-cmtuQ[/media]
http://www.hitboxarcade.com
http://www.youtube.com/hitboxes


FAQ
1. What is the Hit Box?

The Hit Box all-button controller, AKA the "Stickless Stick," is a game controller specifically designed for fighting games. We replaced the joystick with directional buttons that are controlled by your fingers.

2. Why buttons?

By using 4 directional buttons controlled by 4 fingers, you gain:

- Increased input speed
- Consistent inputs yield fewer mistakes
- Exclusive control over your movement
- No travel time inputting directions
- Button techniques apply to movement and special inputs (plinking, piano, double tap, slide)
- Game-specific features such as SSFIV input shortcuts (such as walking dragon punches)
- No unintentional inputs such as accidental jumps
- No arm/wrist motion
- Stays put in your lap



3. Are those smaller buttons than normal?

Yes. We use 24mm Sanwa pushbuttons with exception to the 'Up' button, which is 30mm. They are highly sensitive buttons and work perfectly. 24 mm buttons are able to be brought closer together and fit the natural curve of the human hand. When the button spread is closer together, players find all buttons directly at their finger tips with no hand-hovering.

4. Can I still execute throws and focus attacks on this smaller layout?

Yes.

5. What about plinking and double tapping my combo links?

Of course.

6. Why have a shared jump button for your thumbs?

It is larger than the other buttons so both thumbs can access "Up" depending on player preference. By utilizing this, you can perform advanced "joystick" motions easily. Tri-jumps and Tiger Knee inputs are much faster and more accurate. It also makes many Just-Frame inputs incredibly easy.

8. Who is this for? Do I need keyboard experience?

While it appears to share the most common ground with a keyboard, Hit Box is a balance between Joystick, Pad, and Keyboard together. You dont need background in any controller to appreciate the Hit Box: Anyone can use it!

9. Can I still do everything I can do on my joystick?

Everything and more.

10. What about Hadokens and Dragon Punches and SPDs?

Yes. Quickly and accurately.

11. What about "______'s ________ combo"?

Yes.

12. Is there a learning curve?

The learning curve is creating fast, new memory in your fingers. It doesn't take long. This also gets rid of old bad habits too!

13. Are these for advanced players only?

No! The benefits of these boxes can be appreciated by everyone from the beginning player to the most advanced tournament player. The whole purpose of the Hit Box is to aide your fundamentals and build your foundation so that you can focus on what actually matters in a match: your opponent.

14. What happens when you hold the Left and Right buttons together?

Left + Right = Neutral. Your character will stand still. No charging or blocking occurs.

15. Can I hold Left and Right to block cross ups?

No. Left + Right = Neutral; you will get hit in the face.

18. Can I walk forward and charge a sonic boom?

No.

19. Can I hold Back and perform shoryuken motions?

No. Left + Right = Neutral.

20. Is "Left + Right = Neutral" useless?

No! Left + Right is the basis for many advanced techniques that will make your life easier! You get access to 3-frame dashes, 1-button FADCs, rapid dragon punches, new option selects, safe and easy Korean backdash cancelling, and much more! Left + Right will help your execution significantly. Check out all of the tech in our video section!

Combo Videos
How to Hit Box Tutorials

Interactive Learning Tools


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Interested in getting your Hit Box modded? Vickomods located nearby Hit Box HQ and offers his services for your Hit Box modding needs. Check him out at vickomods.com!!!
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