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Hugo's taunt


Got the money, what fighting games should I buy on PC?

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I'm looking for something on Steam to spend my cash on, and so I'd like to ask if you can recommend me some good fighting games out there. I own SFV and UMvC3. I'm open to any new series.

KOF XIV General Discussion - Steam Edition confirmed, pre-purchase and CBT start this month!

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Release Dates:

Japan: 25/08/2016

North America: 23/08/2016

Teaser Trailers 1 - 10
KOF XIV 1st Teaser Trailer
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2nd Teaser Trailer
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3rd Teaser Trailer
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4th Teaser Trailer
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5th Teaser Trailer
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6th Teaser Trailer
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7th Teaser Trailer
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8th Teaser Trailer
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9th Teaser Trailer
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10th Teaser Trailer
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11th Teaser Trailer
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12th Teaser Trailer
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PAX East Trailers
PAX East Trailer 1
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PAX East Trailer 2
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Team Trailers
Team Japan Trailer
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Yagami Team Trailer
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Fatal Fury Team Trailer
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Art of Fighting Team Trailer
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Kim Team Trailer
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Villains Team Trailer
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Official Invitation Team Trailer
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South America Team Trailer
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Mexcio Team Trailer
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South Town Team Trailer
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Antonov Trailer
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China Team Trailer
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Psycho Soldier team Trailer
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Ikari Warriors Team Trailer
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DLC Videos

Classic Kyo DLC
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Nightmare Geese DLC
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Whip Trailer
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Yamazaki Trailer
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Vanessa Trailer
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Rock Howard Trailer
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DLC Costumes Trailer
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Credit: SAB-CA

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Credit: Eventhubs

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Marvel vs Capcom or Killer Instinct ?

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I am on XB1 and I have narrowed it down to Which one should I get into and play ?

Swap my new OBS-MX Blues/Greens with caps for your new GamerFinger buttons

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As the title states I'm looking for some new Gamerfinger buttons, to offer I have 17xblue and 17xgreen OBS-MX with 17x caps and some Sanwa OBSF-30s.

Also have a handful of used OBSF-30RG.

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My Hero Academia: The True Hero Manga (Now Featuring Illegal Heroes Too!)

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Since Bleach is dead next in 2 weeks finally we need a new manga to love/hate, and MHA has been immensely popular since its debut.

So who else reads this?

Metal Gear SOLID Thread: Snake? SNAAAAKE!!!!

El Paso Texas Blood Sweat Cheers!

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Hey hey seems our old thread was too big, so time to start a new one wheee. First post! :lol:

How was the Survivor Series?

Test

Shin Megami Tensei / Persona Series: General Discussion

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The SMT brand or should i say style if i want to be more accurate is going strong and now they got two more projects in the works one for the 3DS and another for the Nintendo Switch along with Persona 5 which is reaching slowly to its western release date. as always discuss your hardest fights, best fusions, whose the best waifu, and how much Matador can go fuck himself in the comments below.

im just going to give a brief description for each game coming out cause if i wrote down every single detail i could find about the games id spoil the shit out of myself and be here all day. im going to leave up Persona 5 since it still hasn't released in the west but im making room for our two mystery products.


Persona 5
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Persona 5 is the new upcoming game of the now famous series and will be looking to freshen things up by injecting heavy amounts of style the series with it's unique level design, platform and stealth using gameplay, as well as the dual lives of the protagonists being students by day and phantom thieves by night.

Its already been released in Japan to great reviews and now were just waiting in the west for its April 4 release date.

25th Anniversary Projects

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http://shin-megamitensei.jp/

its unknown what these two maybe but since this is related to an anniversary it wouldn't hurt to think maybe one of them is a remake of sort. its also interesting to note that while the 3DS project is labeled as such the one appearing on the Switch is labeled as HD which may indicate it may not be an exclusive.

Hitbox controllers dropping connection

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Hi there guys.
I think almost 2 weeks back now my hitbox started dropping its connection to the PS4. It would be fine for a couple of minutes of gameplay and then the buttons would just stop working.
I saw a few post talking about the same problem at the time and some people said that there had been a 'stealth patch' on the PS4 which caused interference with some controllers PCB fightboards/hardware.

Does this mean, I have to wait for Sony to fix something in the PS4's software before I no longer run into this problem or do I new to do something to the hitbox's software?


Japanese fighting game terminologies

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格ゲ (n) - kakuge: Fighting game

組み合わせ (n) - kumiawase: Match-up

入力 (n) - nyuuryoku: Input

体力 (n) - tairyouku: HP, Life Bar

ゲージ (n) - geeji: Meter

 

立ち - tachi: Standing, 立ちA = 5A

しゃがみ - shagami: Crouching, しゃがみB = 2B

ジャンプ - janpu: Jumping, ジャンプC = jC

ガード - gaado: Block/Guard

下段 (n) - gedan: Low Attack

中段 (n) - chuudan: Overhead

上段 (n) - jodan: Mid Attack

ガーふ (n) - gaafu: Unblockable, short for ガード不能 - gaado funou

スカる (instransitive verb)/スカす (transitive verb) - sukaru/sukasu: Whiff

ガーキャン - gaakyan: Guard Cancel

ジャンキャン - jankyan: Jump Cancel

通常技 (n) - tsuujouwaza: Normal, 5A/2A/5B/2B/5C/2C

特殊技 (n) - tokushuwaza: Command Normal, 6B, 6C, 3C

必殺技 (n) - hissatsu waza: Special Move

超必殺技 (n) - chou hissatsu waza: Super Move, ちょうひ - chouhi for short

波動 (n) - hadou: 236 motion

竜巻 (n) - tatsumaki: 214 Motion

昇龍 (n) - shouryuu: 623 motion

烈火 (n) - rekka: A move with 2 more follow-ups, from Fei Long's Rekkaken

コパ (n) - kopa: short for 小パンチ - kopanchi, means small punch, e.g. 5A, 2A, 5P, 2P, LP, d.LP

コア (n) - koa: short for 小足 - koashi, moves like 5K, 2K, LK, d.LK

スラ (n) - sura: Sliding Move

足払い (n) - ashibarai: Sweep

飛び道具 (n) - tobidougu: Projectile, Fireball

固め (n)/固める (v) - katame/katameru: Pressure, Blockstring

ため - tame: Charge a Move, ため5C = 5[C]

ちょいため - choi tame: Half Charge

最大ため - saidai tame: Max Charge

密着 - micchaku: Close Distance

投げ (n)/投げる (v) - nage/nageru: Throw/Grab

空投げ (n) - kuunage: Air Throw

投げ抜け (n) - nagenuke: Throw Tech

コマ投げ (n) - komanage: Command Throw

 

ダッシュ - dasshu: Dash

空中ダッシュ/空ダ - kuuchuu dasshu/kuuda: Airdash

バックステ - bakkusute: Backstep/Backdash

バックステ狩り (n) - bakkusute gari: Anti-Backstep/Backstep Trap

ハイジャンプ - haijanpu: High Jump/Super Jump

二段ジャンプ - nidan janpu: Double Jump

 

確認 (n) - kakunin: Hit Confirm, Situation Confirm

確定 (adj)/確る (v) - kakutei/kakuru: Use a guaranteed attack to answer an easy-to-confirm situation (e.g. a long screen freeze, opponent's landing recovery)

発生 (n) - hassei: Startup

持続 (n) - jizoku: Active

硬直 (n) - kouchoku: Recovery

ガード硬直 (n) - gaado kouchoku: Blockstun

着地 (n) - chakuchi: Landing

着地硬直 (n) - chakuchi kouchoku: Landing Recovery

jC 硬直 (n) - jC kouchoku: jC Landing Recovery

無敵 (n) - muteki: Invincibility/Invulnerability, there're many types of invincibility (Full Invul, Strike Invul, Projectile Invul, Throw Invul, Upperbody Invul, Invulnerability to mid attacks, Invincibility on hit, and more)

投げ無敵 (n) - nagemuteki: Throw Invincibility

リバサ (n) - ribasa: Reversal, usually means a move with invincibility

当て身 (n) - atemi: Counter Move, a move that triggers when an attack from the opponent connects to you

有利 (n) - yuuri: Advantage

有利フレ (n) - yuurifure: Frame Advantage

不利フレ - furifure: Frame Disadvantage

暴れ (n)/暴れる (v) - abare/abareru: Attacking when being pressured

暴れ潰し (n)/暴れ潰す (v) - abare tsubushi/abare tsubusu: Frame trap

ファジー - fajii: Fuzzy, the West and Japanese have different concepts for fuzzy

仕込み (n) - shikomi: Option Select

 

立ち回り (n) - tachi mawari: Neutral Game

読み (n)/読む (v) - yomi/yomu : Predicting what the opponent is going to do instead of going by reaction

画面中央 (n) - gamenchuuou: Mid Screen

画面端 (n) - gamen hashi: Corner

対空 - taikuu: Anti-air

空対空 - kuutaikuu: Air-to-air

低空 - teikuu: Tiger Knee

低空ダッシュ/低ダ - teikuu dasshu/teida: Instant Airdash, close-to-ground airdash

相打ち (n) - aiuchi: Trade

お見合い (n) - omiai: A situation when both players hold 1 (down-back to block) at close distance

昇り中段 (n) - nobori chuudan: Instant Overhead

昇りjC (n) - nobori jC: Rising jC

下りjC (n) - kudari jC: Descending jC

択 (n)/択る (v) - taku/takuru: Mixup

二択 (n) - nitaku: 50/50 Mixup

中下択 (n) - chuugetaku: High/Low Mixup

下段択 (n) - gedan taku: Low Mixup

当て投げ (n) - atenage: Tick Throw

空ダ択 (n) - kuuda taku: Airdash mixup

着地下段 - chakuchi gedan: Empty jump low

二段中段 (n) - nidan chuudan: Double Overhead

捲り (n)/捲る (v) - mekuri/mekuru: Crossup, a jumping attack which hit both sides, pretty useless in games with Crossup Protection

表裏 (n) - hyouri: Which-way mixup, forces the opponent to guess which direction to block, not to confuse with a crossup, which-way mixups are not affected by Crossup Protection

重なる (intransitive verb)/重ねる (transitive verb) - kasanaru/kasaneru: Meaty

起き攻め (n) - okizeme: Wake Up Game, attacking a waking-up opponent

セットプレー (n) - settopuree: Setplay, a term that goes hand in hand with okizeme, one most obvious example would be the act of setting up traps and projectiles with lots of active frames (they're still active after the recovery frames are over (Negative Recovery)) on the opponent's wake-up, allowing for a safe and more scary mixup

詐欺飛び (n) - sagitobi: Safe Jump

 

指導 (n) - shidou: Starter, 5B 指導 = 5B starter

最大指導 (n) - saidai shidou: Strongest Starter, which often leads to big damage and strong okizeme

補正 (n) - hosei: Proration, also called as Damage/Hitstun Scaling/Decay

補正切り (n) - hoseigiri: getting out of hitstun and returning to neutral without going airborne, equivalent to "American reset"

ダウン追い討ち (n) - down oiuchi: OTG, hitting a downed opponent

コンボミス - konbomisu: Dropping a combo by mistake

受身 (n) - ukemi: Tech/Recovery

空中受身 (n) - kuuchuu ukemi: Air Tech

受身狩り (n) - ukemigari: Tech Trap

Interest check for Omni rev 7 Korean edition

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Gauging interest for a friend of mine...I would normally be all over this but just got married and need to focus on other things right now....

It is brand new but he switches the buttons out to hayabusa buttons.

I believe if he does part with it it would be 230 obo and he's like me ....will not consider any lowballing only serious offers

Paradise Arcade Shop, LED Joysticks, Buttons, Mods and more

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We have been floating around for a little while posting and received a recommendation to start a thread. Paradise Arcade Shop is based in Hawaii, working to bring a variety of controls to the arcade and fight stick market. We carry a number of different options for price points in both sticks and buttons, but we only sell products that we would use. That means, there is a difference between a Porsche and a Toyota, we see a place for both of those in the market, and we won't sell Toyota's at Porsche prices.

I say "we" as Ponyboy likes to harass me about, because the company is my wife and I. For those of you who have ordered already(thank you) she packs the orders and answers about 90% of the emails (mostly logisitics, but she is answering the "How to I light an LED" questions now) This is also her full time job and my part time job. She works hard to send out all stock items in 1-2 days, and rides my ass about the cutsom builds so they stay close to 1-3 days(We build LED sticks to order, and some of our game systems)

I have been an active membe of KLOV, Coinopspace, and BYOAC for sometime, and we sell on EBAY and Amazon. I will probably edit the intro down in the future, but I wanted just let people know who "we" are and who I am. Thank you for all the support and orders we already have received and now...it's time for the good stuff!

Mortal Kombat 9 Stick mod products!!!!! If you want new controls with the same forms to just upgrade your stick try some of these IL products and microswitch upgrades.

Translucent Concave IL buttons - A great upgrade to your stick, especially with...

IL-lumination LED pads - Available in RGB or single color
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IL Eurosticks provide "Happ Competition" Style with an upgrade in quality

And, for amazing light touch, upgrade any Happ or IL button to our 20 gram micros (Please note that these are 20 gram max spec and really are closer to 15 grams of actuation force)

We also carry JLF's, JLW's, LS-32, LS-32-01, LS-40, PS-14-KN pushbuttons, re-released PS-14-K Skeleton buttons, Paradise LED sticks, custom ball tops and a variety of hollow shafts(we also have 10 new custom hollow shafts on order, need a long JLF shaft or want to put a ball top on a Eurostick joystick?)

Finally... we have two new ball tops in, Pearls and Emerald Green that will be available shortly and were built to match the Rollie Buttons.
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And the answer is "Yes, the pearl will light up."
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Zangief General Thread: Our Russian Skies Are Protected

PS4 HitBox Update Not Updating

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Hey people! I have an older PS4 HitBox and I am trying to update to the 5/4/17 firmware. Every time I start it up and click "Update," the window displays the word "Updating", but then the program locks up. I get the "(Not Responding)" tag in the window name and I have to force the program to close. I am holding the PS Button before plugging it in to my PC, I've even restarted my computer and selected "Run as Administrator," and it keeps doing the same thing. Any advice would be greatly appreciated!

As an afterthought, I did mistakenly download the official fix for newer HitBoxes and tried to update with that, but it also kept telling me that the "Update Failed." I am at a total loss as to what to do next.

Mortal Kombat X and Street Fighter V Weeklies - Union City, NJ

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EVERY FRIDAY!!!

STORE SITE:
www.TheNexusGaming.com

FACEBOOK GROUP:
https://www.facebook.com/groups/NucleusGGTourneys/

STREAM:
Twitch.tv/NucleusGG

RULES
{All Games Being Played on PS4}

SCHEDULE:
5:00 PM - Setup / Sign In / Register / Friendlies

7:00 PM Mortal Kombat X

8:00 PM Street Fighter V

We start on time so BE on time!

FEES:
5$'s discount for bringing a PS4 with Street Fighter V
$5 Venue
$5 Per Event

PAYOUTS (< 64 entrants):
60/30/10

PAYOUTS (>= 64 entrants):
48/22/14/8/4/4

Directions from NY
1. Go to port authority on 40th and 8th ave. Take the NJ transit 125 to 10th St and Kennedy Blvd (20 minute bus ride), walk 3 minutes to the venue.

2. Go to port authority on 40th and 8th ave. Take the NJ transit 123 to 10th St and Palisade (15 minute bus ride), walk 10 minutes to the venue.

3. Go to port authority on 40th and 8th ave. Take the shuttle vans located at gate 51 to 10th St and Kennedy Blvd (20 minute bus ride), walk 5 minutes to the venue.

4. Take the path train to Hoboken and take the NJ Transit 85 to 10th and summit.

5. Take the path train to journal square, take the NY shuttle buses to 10th and Kennedy Blvd(10 minute bus ride). Walk to the venue.

Колин выходит на Каток! The Character Discussion Thread

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Greetings Illuminati acolytes!

We are happy to announce the second Season 2 Street Fighter V character, Kolin, is coming February 28th.

After working in the shadows for Gill and the secret Illuminati organization, Kolin makes her Street Fighter V debut. First appearing in Street Fighter III, Kolin works behind the scenes in order to fulfill the Prophecy of Miraha and stop any who dare stand in Gill’s way. She is typically calm and collected, but can suddenly fly into a rage when anybody threatens Gill and his plans. Spoiler-alert, she resurrects Nash and uses him as a pawn too, showing she will do anything to achieve her goals.

Kolin excels in the Russian martial art of Systema, utilizing the opponent’s momentum against them and executing various slash-like attacks and knife hand strikes. Gill has bestowed upon her the power of ice, allowing her to augment her fight style with frigid blasts and deadly icicles. She is often heard speaking condescendingly towards her opponents, knowing they don’t stand a chance before her, let alone Gill.

Where did her hatred of Shadaloo come from and how did she originally become involved with Gill? Be sure to check out her character story to find out!


V-Skill: Inside Slash
Kolin’s unique counter allows her to deflect and automatically punish incoming moves with ease.

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V-Trigger: Diamond Dust
With a full V-meter, Kolin can slam the ground twice with her foot, each time shooting out a path of sharp icicles across the floor. In addition to damage and stun, this move freezes the opponent’s stun gauge. While in this special state, the stun gauge will not deplete and if Kolin is successful in stunning the opponent, they will be frozen in place.

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Critical Art: Frost Tower
Kolin dashes forward with a slice of her hand. If the attack connects, she’ll continue summoning large icicles from the ground, throwing the opponent into the air and shattering the ice to drop them to the ground.

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Also coming alongside Kolin on February 28th are her Story, Premium Battle and Nostalgia costumes.
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INITIAL FRAMEDATA BY @gilley
gilley wrote: »
frame datas from trailer...
s.mk 5f (knee)
spinning backfist 8f
spinning slash(rekka?) 10f

s.lp 4f
s.mp 6f (chain from s.lp, looks like guile s.hp)
spinning backfist 8f (chain from s.mp?)

multi-hit slash thing(rekka?) 18f

ex multi-hit slash(rekka?) 9f

ex dash back lunging punch 27f

c.lk 4f (from ex dash move)

c.hp? 12f (chained from spinning backfist,popped up to ice)

counter 4f? (against urien knee drop)

I saw 3 target combos...
s.lp > s.mp(backfist) > s.hp?
c.lk > s.mp(backfist)
s.mk > s.mp(backfist)

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Funny character interactions/special intros...

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Just for the heck of it, let's think up some funny dialogue between characters. Anything goes, just picture any Marvel/Capcom character you want being in the game and describe something funny that could happen.

If Deadpool is on a team with a lawyer character (She-Hulk, Phoenix Wright or Daredevil) and he faces off against Gwenpool, he says to her something like "Me and my attorney are putting an end to your copyright infringement... with extreme prejudice!"

NFL Thread: The Raiders will be moving to LasVegas. #blackhole2gloryhole

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Alright ladies. It's that time again. Out with the old thread, and in with the new season!

- FFL sign ups should be soon
- Goodell finally got to nerf Brady
- The NFC East still looks as free as ever
- We'll miss Beast Mode more than Peyton manning
- Johnny Lolball
- Jay Cutlol
- The Lolboys
- Could the raiders finally return to the days of old?


This has been THE INVINCIBLE SWORDSMAN saying:

Let's get it in!

And one of you mods close the old thread.

Korean arcade parts discussion

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Introduction Post

I admit I haven't have experience with Korean arcade parts, but I start a loose guide listing of what I do know and let people discus about Korean parts and maybe we can build up a half descent database.
I will reference the old THE ULTIMATE KOREAN ARCADE PART FAQ!! to flesh thing thread out.
What was noticed in the Tech Talk community is that many of the old Korean arcade part threads are dead and many threads have broken images, broken links, out of date and inactive.

Special thanks to (but not limited to) the following forum members (in no particular order) who ether helped me directly or those who contributed to older threads (even indirectly) which I tried to use to build this one.
d3v, slaycruz, armi0024, Upas, laugh, Takahashi, deadfrog, kowal, Moonchilde, hibachifinal, kkolding, Fearless, el greco,
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