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Kingdom Thread

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kingdom-1434604.jpg

Decided to go ahead and start a thread for this manga seeing as how it's been mentioned in several threads without a place to talk about just the manga. For those who don't know, Kingdom is a seinen manga centered around the events leading to the Qin Dynasty's unification of Ancient China. It focuses on a boy named Shin(based off the historical Li Xin), and his friend Sei(Ying Zheng, the future Qin Shi Huangdi) and both's struggles to reach the ends of their paths. I suggest giving it a read!

http://www.mangapanda.com/1730/kingdom.html


There is also an anime based off of the manga, though I much prefer the manga(the first season of the anime in particular suffers from horrid cel shading animation)

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Avengers: Age of Ultron

How difficult is it to incorporate a lower tiered character into your team in this game?

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Is this the type of game where it's like "Any character can work with the right team" or is it more just about picking 3 high tiered characters?

Or similarly, how big is the gap between the lower tiered and higher tiered characters anyways?

I've been wanting to use a lower tiered character in my team, but if it's a hopeless endeavor I'll just stop trying to figure out how to make it work (Specifically, Athena)

Unlisted Changes in USF4

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Not sure I'll find ALL of the changes but I'm doing what I can. Since this isn't out on PC I'm just using Dantarion's ultra dif site and looking through the files. I'd appreciate it if people who have ultra could test out the stuff I have bolded with "Test Request" if you see something not on the list just post it and I'll check for it then add it. I'd appreciate if you tested even the stuff I DON'T have bolded but the stuff bolded is the things I'm unsure while I'm quite confident in my information on the other stuff.


Our muse that inspired this thread.
October 15th 2014 Title Update

Rolento - closeMP now has JP2 on all frames. USF4 Console release was JP2 on first frame and remaining frames was JP0. 1.02 closeMP was JP1 on ALL frames. Now JP2 on all frames. Not entirely "unlisted" but unclear as it was originally supposed to be just reverting an unintended change.

Vega - Super combo now causes proximity blocking on rising portion.
Super combo is now FULLY invincible during the frames Vega is attached to the wall. Previously only projectile and throw invincible.
Super combo Izuna Drop first 2F is now a strike when hitting airborne opponents instead of a throw.



August 08 2014 Title Update


Abel - Sound effect changed on 15F of round start introduction.

Balrog (Boxer) - Final hit of Punch version Ultra 1 number of hits was increased from 2 to 3. Juggle potential was increased from 1 to 2. (now properly matches U1 Kicks version)

Blanka - crMK animates slightly dif but overall frame data should be identical. Hitstop was adjusted even for regular hits, now causes the same amount of hitstop regardless of standing/crouching/counterhit and instead the target animation was adjusted.

Cammy - Sound effect changed (somehow, not sure how it was changed) during round start introduction on frame 5.

Decapre - Focus attack previously was missing a hurtbox on her Right Shoulder. This has been added for all versions.
Looks like they changed the super freeze on her on her Super slightly. I'm not 100% sure if it has any practical difference though.
Sting charge time increased from 42F to 52F Removed in Oct 15th 2014 update
DCM (Anti Air Version) charge time increased from 42F to 52F Removed in Oct 15th 2014 update

Dhalsim
crMK (slide) damage reduced from 70 to 60

Elena
B+HK now properly gains additional frame advantage on counterhit
HK Lynx Tail misc flag 16 removed.
EX Scratch Wheel 1st hit Self hitstop and blockstun for opponent has been increased by 4F. Should have the same frame advantage as before on FADC due to the self hitstop.
EX Scratch Wheel 2nd and 3rd hits self hitstop increased by 4F, opponents reduced by 1F. Blockstun increased by 5F. Elena now has the same hitstop as her opponent during EX Scratch Wheel. Should be no change to frame advantage/disadvantage on block.
UC1 now properly grants opponent meter on hit for every hit.

Hugo
sLP - Proximity blocking hitbox lasts 1F longer
sLP - Now skips 1F of recovery on hit only (increasing frame advantage)
Super - Super flash duration was greatly changed. I've never fully been clear on how super flash works precisely so I wont say exactly how.

Makoto - HK Axe Kick misc flag 16 removed. Not sure what it does yet.

M. Bison - EX Headpress on air hit misc flag 16 removed. Not sure of how it effected the move yet. Misc flag 16 are used on all hard knockdowns.

Poison
close HK juggle potential increased from 0 to 1 on 2nd hit. Previously only first hit was JP1
farMP juggle potential increased from 0 to 1 on all active frames. Previously only 1st active frame was JP1
far HP juggle potential increased from 0 to 1 on last 2F active frames. Previously only 1st active frame was JP1
crouching MP juggle potential increased from 0 to 1 on all active frames. Previously only first 2F active frames was JP1
crouching HP juggle potential increased from 0 to 1 on all active frames. Previously only 1st active frame was JP1
Knockdown juggle state hurtbox changed.
UC1 Fireball now flies farther and faster.

Rolento
Super freeze timing on minesweeper was adjusted.
Juggle Potential on close MP changed. 1st active frame reduced from 2JP to 1JP. 2-7F increased from 0JP to 1JP. Removed in Oct 15th 2014 Update
EX Mekong Delta Escape (Wall jump) - Now has no pushbox until he reaches the wall, will pass through opponents.

Vega (Claw) - LP/MP/HP Flying Barcelona (super) no longer have pushboxes until they reach the wall
LP/MP/HP Flying Barcelona (super) now knocks opponents lower on air hit PERIOD. (Notes only mention in corner)

Zangief
2nd hit of EX Banishing Flat had it's reeling animation changed when it connects vs a crouching opponent. Previously was a "Hit - Hit_MH" now it is "Hit - Hit_CM" this results in the followup EX Focus whiffing vs some characters. It seems Capcom was trying to revert the previous change to EX Banishing Flat that they had put into USF4 1.0 but screwed up because they forgot to change the reeling animation type back to "Script"

Ultra Street Fighter 4 Digital Upgrade Update

UNIVERSAL UNLISTED CHANGE:
All DPs affected by the DP - FADC - Forward dash = -5F nerf are also more punishable on FADC backdash as well as more negative when NOT fadc'd. Consistently the way this has been explained / revealed only says "on forward dash" which could lead to people thinking it's still the same blockstun and that backdash is just as safe as AE2012.

Abel
far HK hurtbox was dramatically reworked/resized/repositioned. Now the hurtbox near leg is attached to his left ankle instead of his head.

Adon
Far HK first hit now has JP1 meaning he can air reset with it.
The last hit of Thousand Jaguar (his mash punch super) was buffed to match the hitbox on the versions when you mash punch. (not mashing has a smaller hitbox on the attack than when you mash.)

Akuma
LK Tatsu hitbox WIDTH also increased (only mentions height) now reaches farther allowing new combos.
The right ankle hurtbox on demon flip dive kick was very very slightly increased (0.065x0.065 increase), for comparison Akuma's head hurtbox is 0.2x0.2)
EX Tatsu hitbox height on 2nd hit increased by 10%

Balrog
Only level 4 TAP was changed despite claims that 2-4 were changed to be 2seconds apart. It's not false though, it's just that only 4 was the outlier at 8second charge time while 2 and 3 were 2 and 4seconds respectively
Final TAP (Kicks) Charge time reduced by 1F (3361 -> 3360) this was just so it was identical to Final TAP (Punch)
Throw range on U2 no longer affected by amount of ultra meter Balrog has.
All Buffalo headbutts recovery on WHIFF reduced a few frames *TEST REQUEST* (It looks like Light and Medium are 1-2F faster while H/EX are either 1F faster or the same speed but just animate slightly differently)
Last hit of KKK UC1 the active frames start 1F earlier.
Hits 3 and 4 of UC1 (PPP or KKK) Balrog moves 2F sooner than before and the opponent is frozen 2F longer than before (4F total change) *TEST REQUEST*

Blanka
crMK - hurtbox added to right hand
crMK - No longer gains additional frame advantage on counterhit.
Anti Air U2 - Active frames on first hitbox reduced by 1F. Time between first hitbox and 2nd hitbox reduced from 10F to 2F(? someone might wanna double check this. It's a 10F gap run at 8x speed so I think it should be 2F due to rounding). Projectile invincibility increased from 1-61F to 1-69F (projectile invincible until recovery starts)

C. Viper
EX FADC forward OR backward MP Thunder Knuckle is 3F faster to recover on hit OR BLOCK. (The wording was unclear: "M Thunder Knuckle now +4 after EX Focus-cancel → Forward Dash on hit; damage increased by 10 (110 → 120); stun reduced by 50 (200 → 150)" is how it's stated on Capcom Unity) what they did was when you EX FADC MP Thunder Knuckle Viper's dash forward or backward is 3F faster. So her dash becomes 16F forward 24F backward when canceling EX Focus from MP TK
In addition this new EX FADC (Called EX_SAVING_THUNDER_CANCEL) got the speed boost all her focus attacks got but NOT the hitbox nerf. Actually the speed for level 3 is even faster than her sped up focus but only level 3, the rest is the same speed.

Cammy
close HP during active frames 3-4F the damage on counterhit was reduced from 82 to 81
crouching HP gets +3F frame advantage on counterhit, previously was +4F
Unchanged thing: chained crLK is still 3F startup

Chun Li
L/M/H Super - Hitbox on first hit increased.
D+F LK Hitbox width REDUCED. (claimed hitbox was "expanded") hitbox height was increased but width reduced and the position was changed. Overall the position makes it much better but the width on the hitbox was reduced from 0.25 to 0.20. The height was increased from 0.35 to 0.40 and the whole thing was moved farther from Chun's hurtbox.
MK SBK Final hit has a different reeling animation than before.
HK SBK Recovery only increased by 1F when canceled into from clsHP (they increased it by 3F for other version)

Cody
F+HK startup increased from 14F to 15F, lower body invincibility now starts on 2F instead of 4F
LK Ruffian Kick no longer a hard knockdown when hitting airborne opponents.
Additional hitbox added to 4th hit of Light, Medium and Heavy versions of Super.
Active frames on 5th hit of MK Super increased by 3F. Hitbox size increased.
Minimum time needed to charge a Level 2 or Level 3 badstone was reduced.
LK Super first 2 hits cause more pushback on grounded. 3rd hit floats lower.
U1 Cody moves forward slightly during the ultra freeze resulting in a small range increase. As this is DURING the ultra freeze and the camera is very zoomed in it is hard to tell.
Rapid Fire/Chained version of sLP/crLP with knife did not gain juggle potential like the normal versions.

Dan
REGULAR taunt (not crouching or jumping) builds 20 meter

Deejay
Air Slasher chip increased included changing both hits of EX Air Slasher from 12 to 15 chip (now does 30 chip on block instead of 24)

Dhalsim
sMK (stretch) hitstun on counterhit reduced by 3F (no longer gains any additional frame advantage on CH)
bMK pushback on crouching HIT reduced from 0.5 to 0.0425 (all other versions lowered from 0.5 to 0.425. Hit crouching has only 10% of the pushback of hit standing)
crMK (slide) damage increased from 60 to 70
L/M/H Super cannot be performed while a fireball or ultra 1 is on screen.

Dudley
LP Machine Gun Blow recovery reduced by 1F *NOTE* They also reduced blockstun by 1F and adjusted hitstun slightly. It should be the same advantage on hit/block but now it's 1F faster on whiff.
EX Short Swing Blow first hit active frames reduced from 2F to 1F. [Will verify once PC version is out]
Unlisted UNchanged thing: Rose does NOT cause more hitstun on counterhit though now that it causes damage it is capable of causing a counterhit.
All target combos counterhit damage increased by 10. (They no longer do 125% damage on counterhit now as they just increased the damage a flat 10 instead of doing the math for the new counterhit damage.)

E Honda
Far HP counterhit damage increased by 10 (no longer causes 125% base damage on counterhit, now causes 122%)
EX Headbutt causes NO pushback on block, only causes self recoil
EX HHS damage distribution changed. Previously 20x7 (140) now does 15x6+30 (120) resulting in a loss of 1 point of damage on counterhit for first hit (AE2012 CH = 5 additional damage.USF4 = 4 additional damage.) [notes do mention damage change but not how it was changed just says 140 reduced to 120)
M/H/EX Oicho pushboxes were changed. Now results in Honda being farther away than before once recovered from the oicho.

El Fuerte
Far LK hit and hurtbox adjusted to match close LK (hitbox moved forward slightly and reduced in height, hurtbox increased in width)
F+MK (overhead) proximity block distance reduced. Pushbox adjusted, can now only cross over opponents on 16-17F (previously 11-17F)

Evil Ryu
Can no longer perform non-chained version of closeLP. Hitting LP up close always results in the "chained" version of the attack coming out even if it is the first button hit. This prevents special or super canceling closeLP
Target Combo (Far HP) active frames increased by 1F, hurtbox comes out 1F before active now, recovery reduced by 1F (the recovery frame became an active frame). Hitting E Ryu during the first active frame will result in a counterhit.
Target Combo, hitstop (both self and opponent) reduced by 5F. (no change to frame data it just means freezes the screen less time, buff when fighting charge chars as they can gain charge during hitstop.
The new FarMP version of MPxxHP Target combo has a 1F faster startup, 1F slower recovery, and a completely different hitbox/hurtbox than the original target combo.
EX Tatsu hitbox expanded downward on hits 2-5
EX Tatsu vacuum effect on hit increased.

Fei Long
L/M/H 1st Rekka recovery increased by 1F (wording on Capcom Unity makes it sound like it was the 2nd hit).
L Rekka original hitbox moved slightly back. New hitbox added at old position. New hitbox is taller but causes 50% less pushback on block. (This means two things: 1 the hitbox is taller so harder to low profile and hits air easier. 2. if you hit with the very very tip of LP Rekka the pushback is half what it was in AE2012 but if you hit slightly closer than that the pushback is only slightly reduced from AE2012.)
Pushback on L Rekka slightly reduced regardless of where you hit (deep hit might cause more pushback than tip due to new hitbox but even the old hitbox got a small pushback nerf)
Crouching MP counterhit damage only increased by 10 (no longer causes 125% base damage on counterhit. Now causes 120%)
MK Chicken Wing (Rekkukyaku) now causes float changed (less pushback) when hitting airborne opponents with the first hit.

Gen
All versions of Oga hitbox reduced (These are mentioned in the japanese change list but not mentioned anywhere in english. Not Capcom Unity, not character breakdown video)
Jyansen (Rolls) counterhit damage only increased by 10 on last hit (No longer causes 125% damage on counterhit. Now causes between 121% (LP) and 122% (EX)). Chip damage was not increased to match increased damage on hit.
Stance change in mid air now possible to an extent. PPP in mid air while in crane stance (Kicks) causes Mantis stance to switch and mantis jHP comes out during crane jump arc. Same for Mantis jump and pressing KKK causes crane stance change and crane jHK while using mantis jump arc.
Mantis stance super damage reduced from 300 to 250 (note: this is mentioned in Gen's character breakdown video but it's not on the official Capcom-Unity final change list despite the fact I informed them of it missing MULTIPLE times and dawgtanian just argued with me. Because of this I'm including it in this list incase someone didn't watch the breakdown video.)
U2 Mantis (Shitenketu) when canceled from Zanei super (mantis) added added to pre-jump cancel list. This allows Gen to combo into full animation U2 Mantis on airborne opponents in a free juggle (such as after crane crLK) by canceling the prejump into U2. Previously hitting an airborne opponent only got 1hit with U2 unless done right after Zanei super. It also means he can anti air with the move which he couldn't previously do.
Mantis crLP hitstop adjusted, no change to frame advantage but allows for more charge time during crLPs and easier to confirm out of it. Also now +7F on counterhit, previously +6F

Gouken
EX Tatsu (on successful 1st hit) hitbox on hits 2-7 dramatically increased (note this is the lock in version of EX Tatsu. It only refers to when the move has actually connected the first hit.)
EX Tatsu floats lower on hits 2-7
Not an unlisted, just poorly explained change: Back throw now techable 1-17F because previously you could actually tech the move too QUICKLY due to the offset tech window since the move has a slower startup.
MP Gohadoken cannot hit crouching (This was likely because of Hugo but it might affect something else due to the fact now it can't hit crouching PERIOD even if they extend their hurtbox way up with like a shoto crHP or Bison's crHK slide)

Guile
Ultra 2 juggle potential on all hits increased by 1
Ultra 2 Damage distribution changed (in addition to just raw damage). Previously 90*30x4*90(300) now 90*42x4*72 (330)

Guy
Far HK trading on the 1st active frame now causes a counterhit for opponent (E.G. Guy takes 125% damage of whatever he traded with)
EX Tatsu time between 2nd and 3rd hits reduced from 5F to 4F
U1 4th hit also moves forward slightly now
U2 All hits changed from juggle potential 0 to infinite juggle potential (not sure what the point of this one is since U2 can only hit grounded since it's a command throw)
EX Run - Neck Flip (overhead) did not get the same hitbox adjustment that Run - Neck Flip did

Hakan
L/M/H Oil Dive and Super pushbox moved forward and down. Will go over less crouching characters on whiff now.
crouching LK recovery change was NOT applied to chained crLK. Chained crLK is still 0F on block +3F on hit.
Level 1 focus attack now does 75 damage on counterhit instead of 60 (this is how it's supposed to be since base damage is also 60 on normal hit)
Note: Although they changed NJ MP knockdown to match angled jump MP the damage was NOT changed. NJ MP still does 80 while angled jump MP does 50. Thought it worth mentioning despite it being a lack of a change.

Ibuki
F+MK hitbox expanded greatly in all directions (not just height as claimed) also now flagged as "can cross up"
F+HP~HP target combo is super/special/jump cancelable even if it whiffs (Can be used as a kara). Not really "unlisted" just "poorly explained" notes only said (Backhand Punch (HP → HP far from the opponent) now Special-, EX Focus-, EX Red Focus- and Jump-cancellable) which ANYONE would read as "on hit/block" since on whiff is far FAR less common.

Juri
crouching MK Leg pulls back 1-2F faster making it harder to whiff punish, the total frame count is the same but she doesn't leave her leg sticking out quite as long.
close MK airborne frames end sooner. Previously airborne 1-6F now airborne 2-5F
MK Fuhajin hitbox expanded downward for the first 2F active
Buffs to sLP and far LK were NOT changed for FSE stance.
EX Senpusha(pinwheel) also pulls opponent in on HIT now (notes only mention on block)

Ken
crouching MK hurtbox reverted to Super status.
Air Tatsu momentum is retained longer than before when performing an air tatsu once you are falling
EX Air Tatsu when falling from a jump has 90% more forward momentum than it did in AE2012.
Air EX Tatsu hits overhead again
F+HK blockstun increased by 4F (Capcom notes claim 1F and that Ken's F+HK was only -1F on block.) Ken's F+HK in AE2012 = -4F on block -1 on hit. USF4 it's 0F on block -1 on hit

M. Bison
Hell Attack juggle potential increased by 1
All non-ex psychocrushers juggle potential increased by 2, now has a script that runs on block based on when you hit (far or close) I don't know exactly how different this new script is from the old blocking mechanics but the move has been changed and some setups result in different amounts of hits or distance traveled when blocked than before.
Psychocrusher cross up hitbox can now hit airborne opponents
far MP recovery was NOT increased. He should still have 11F recovery on whiff. Move is still 0/+3
L/M/H Knee Press (Scissor Kick) 2nd hit now build 1 more meter on hit (increased from 16 to 17) no change on block

Makoto
EX Fukiage hitbox added in front of Makoto that can hit grounded opponents. (the way it's worded in the notes you'd think they just changed the existing hitbox but in fact it's a whole new hitbox, much smaller, with a different position. Seeing as this new hitbox is not flagged "don't hit air" she might be able to use it to anti air in ways she couldn't before AA with EX Fukiage.)

Oni
EX Tatsu hitbox expanded downward for hits 3 through 5.
EX Demon Slash recovery on whiff increased by 1F *TEST REQUEST
L/M/H/EX SRK hitbox on frames 5-14F increased in width.
Medium Airdash blockstun reduced by 2F vs crouching opponents *TEST REQUEST*
UC1 counterhit damage was not properly changed no longer does 125% base damage for a counterhit now 120%

Rose
EX Soul Spiral (Drill) counterhit damage only increased by 10. No longer does 125% base damage on hit now does 125% stun and 123% damage.
close MK - hitbox was also expanded and moved forward (notes only say downward)

Ryu
All non-ex air tatsus juggle potential increased from 0 to 7 on first hit and ONLY first hit. Remaining hits still 0JP.
Air EX Tatsu now has a potential of 7 on first hit 11 on last hit (previously 0 on first hit 4 on last hit)
Ground EX Tatsu hitbox expanded downward on hits 2 though 5

Rufus
EX Snake Strike state restriction adjusted (this is mentioned in the japanese notes not english)
LK Messiah Kick (First part) now has JP7 should be able to combo into it from things like FJ HK now (notes only mention the Followup being changed)
LK Followup on Messiah Kick juggle potential increased from 1 to 7
UC1 and UC2 counterhit damage was not lowered on any of the hits where damage was lost.

Sagat
High Tiger shot now completely flagged to whiff on crouching (previously there was a small hitbox on the top of the attack that COULD hit crouching if the opponent extended hurtbox with a tall crouching attack like Balrog's crHP or Makoto's crHK.)
L/M/H Tiger knee no longer cause pushback on first hit [only on HIT]. First hit causes 1F more hitstun. EX Fadc now +4F on 1st hit for all versions of TK (previously +3)
EX TIGER KNEE 1ST HIT NOW BUILDS METER ON HIT/BLOCK ffs...
EX Tiger knee impact freeze (hitstop) now matches L/M/H TK.

Sakura
EX Sakura Otoshi first followup attack startup increased from 4F to 6F. No change to the remaining attacks. Note: I think this was to offset the fact she can cancel into the followup 3F sooner. So it practically negated that buff though since she can only hit 1F sooner than in AE2012
3rd hit of EX Tatsu hitbox width increased, should hit from farther out. Last hit of EX Tatsu hitbox height increased dramatically (about 15%) probably harder to neutral jump or jump over it now (Notes only say: easier to hit on crouching, they achieved this by adjusting pushbox as well. The hitbox size change improves it in other areas besides just vs crouching)
EX Tatsu first hit reeling animation changed when hitting standing opponents.
close MP pushback on hit/block reduced (Mentioned in japanese notes but not english. Change was 0.5 -> 0.4)

Seth
L/M/H Super - Recovery on whiff reduced by 1F. *TEST REQUEST
UC1 - Blockstun reduced by 10F *TEST REQUEST
crMP recovery reduced by 2F (patch notes mention increased frame advantage but don't say if it was via increased hit/block stun like his farHP or by reducing recovery. Video log mentions reduced recovery)

T Hawk
When FADCing EX Tomahawk Buster (DP) THawk's forward and back dash recover 2F faster. HOWEVER the cancel window into specials/supers/focus/ultra was not adjusted and will increase the recovery back to normal if attempted. You can read about how this type of issue works here: http://wiki.shoryuken.com/Super_Street_Fighter_IV_AE/Universal_Abilities#Frame_Data at the bottom of the page.
Not gameplay related: One of his win poses uses a different voice file than before and has also had his facial animations redone to match it.

Vega
Close MK startup reduced by 1F. Recovery reduced by 3F (patch notes claim hitstun increased. It was recovery reduced.) Old frame data: 6/2/13 [-1/+2] new frame data 5/2/10 [+2/+5]
FUN FACT: When they increased the active frames on Vega's crHP by 2F they didn't adjust his hurtbox frames! This means the last 2 active frames the hurtbox is going to be MUCH smaller as it will be based on his model. It should be a much better anti air.
EX RCF hitstun increased by 2F, recovery increased by 2F (Only on hit). This means no change to frame advantage. However EX FADC last hit results in Vega being +6F now, previously was +4F. Also can use the extra hitstun to gain 2F more charge than before making cancel to wall dive or something else even easier (not that it was hard thanks to EX RCF having so many frames).
L/H/EX FADC to a faster forward dash and are now +5F when EXFADC forward dash on block.
M RCF cannot be EX Red Focus canceled on block.
UC1 Juggle potential reduced from 1 to 0 on dive portion after reaching the wall. Hitbox height on dive reduced to ALMOST AE status (very slightly larger than AE but WAYYYY smaller than AE2012)

Yang
close MK hitbox was also moved forward slightly in addition to expanded downward.

Yun
HK Upkicks throw invincibility removed from startup frames. (Genei Jin version retains throw invincibility)
Tenshin (command throw) normal and EX version range increased (does not apply to Genei Jin version)
Tenshin during Genei Jin hitting Yun during recovery frames on a whiffed Tenshin will grant a counterhit (Remember when they were going to do that to all command throws? They forgot to remove it from Genei Jin version of tenshin I guess)
Crossup hitbox change was not applied to Genei Jin version of angled jump MK

Zangief
EX Banishing Flat (Green Hand) forward movement during recovery travel distance increased.
2nd hit of EX Banishing flat had it's reeling animation changed when it connects vs a standing opponent. Previously it was "Script - Hit_MH" now it is "Hit - Hit_MH" this means that the reeling animation will change depending on where on the opponents body your attack connects. Previously with the "script" type reeling animation you ALWAYS got the same reeling animation no matter what.
2nd hit of EX Banishing Flat had it's reeling animation changed when it connects vs a crouching opponent. Previously was a "Script - Hit_CM" now it is "Hit - Hit_MH" this results in the followup EX Focus whiffing vs some characters.

Critic My Poison Match Video Thread

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All Poison match video thread. Here you can post all poison matches here and ask for feed back for your matches.

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(Take note the videos above are not of the current console build which will be June, 3rd, 2014.) (Below this post will have all nico videos.)

Drawing/Sketching fundementals thread

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This thread is for people who want to learn how to draw anything from their imagination whilst maintaining a sense of realism in their work. The rules for this thread if you decide to post your own artwork are:

-Work must be in either graphite pencil (single colours) or black ink or charcoal on any sized paper, I'd suggest A5 but use whatever you find most practical.
-You can draw anything you like but try to show variety in your work.
-Work can NOT be older than 2 months.

If you can't follow these simple rules just post your work in the lounge thread.

The topics I want to discuss in this thread are as followed (Tiered from most most important to least).

*Drawing ANYTHING from life, especially human antomy.
*Understanding human Anatomy: Muscle groups and Bones, Drawing the male and female body, Different body types and proportions.
*Mech Design, Drawing Cars, Planes and anything else that's non organic
*Knowing the most common Animal Anatomy and Creature Design
*Drawing Objects in Perspective. Really basic to really advanced perspective tricks.
*How to render an Object, Lighting and Shade, Drawing Creases in Clothing
*Composition, Rule of thirds, The Golden Ratio, Camera views/Lenses.
*Freehand drawing exercises such as silhouette sketching, Straight line exercises, circle/ellipse patterns.

Personally I believe the most important topic in sketching is drawing from life, especially when it comes to human anatomy. I'd highly recommend going to as many life figure drawing session as possible if you can afford it, especially the ones that make you do the really fast gesture drawings (30 seconds - 2 minutes), do this often if you want to improve. If you want to draw a particular pose just set up a mirror beside your drawing table and become your own model, if not, ask your friends, wife, girlfriend, ANYBODY to pose for you. Have them take pictures of you if you need references. You have to develop a feel for anatomy and clothing by drawing them from life over and over again. Don't learn by copying other artists. Develop your own approach and style by going straight to the source!

At least 50% of your sketchbook should be filled with Male and female figures sketched from life.

Posts I've found on the net explaining why Life drawing is important:
Basically, it boils down to understanding how things behave in the real world in order to emulate them successfully. Everything from light to perspective to anatomy can be learned and learned well through life drawing.

For instance, let's say you want to draw a character sitting on a chair. You're going to run into a series of problems if you don't do a lot of life drawing:

1. You probably have a very limited amount of sitting poses in mind, and most of them were acquired through looking at or copying other people's stylized drawings. It won't help you that you probably don't have a good grasp of human anatomy. This means you'll have trouble coming up with your own pose, and even more trouble if you want to change the angle, even by a little bit. Things that should come to you naturally, such as the position of the legs or arms will become massive walls of pain and despair that you can't climb over. This is why you see so many "help me with this pose!" or "I don't know what to do with the arms!" threads in Picture Post.

This happens because these folks don't have even a basic understanding of how the human body works. Through life drawing, you pick up a lot of subtleties in gesture, weight and balance. So when you draw your character sitting, you instinctively know how to pose the arms and legs because you've seen real human beings sitting and you've picked up this information through drawing them.

2. You probably have a very limited amount of chairs in mind, and you don't really understand how they were built or how they stand on their own so you're unable to just come up with one of your own on the fly. You're reduced to finding reference, but you most likely won't be able to look at a photo of a chair and do a turnaround in your head to make it fit with the composition that you have in mind. So you're reduced to either searching for hours until you can find a photo that fits or giving up and drawing a rock.

3. You don't understand how perspective works in the real world and foreshortening is most likely lost on you. You may have looked up tutorials and whatnot but it never looks quite right. This is because tutorials are 2D things and while they're useful, you can't learn everything from them because when you're referencing or learning from another drawing, the 3D to 2D translation has already been done for you. So you learn a technique, but you don't have the "visual bank" in your mind to actually apply this technique successfully. As such, you will most likely end up drawing something without a background and not at an angle that is actually interesting.

4. You don't understand how fabric behaves in the real world, why wrinkles are formed and how they're formed or where they go. This results in either excessive wrinkling all in the wrong places (VERY common in newbies trying to draw anime/manga) or none at all. Both are terrible.

5. You probably don't understand how light behaves in the real world or its relationship with color, so when you color and shade your drawings, you miss several extremely important things which end up making the picture look flat. You may end up over rendering it or putting in too much detail to compensate, but it'll end up sucking.

6. In addition to what I said above, not having an understanding of things like facial and muscle structure will lead to incredibly awkward shading that actually makes the picture look flatter.

This is just the most basic stuff, off the top of my head.

You know how a lot of people post asking for pose help, help with shading, etc? None of them would have those problems if they drew from life.

This is what it teaches you. This is why it's important.

Will life drawing teach you to draw anime? No. It won't. You won't be able to magically draw your K-ON! doujin because you draw from life. That's not how it works, if you want to learn to draw a certain way, you have to study that particular style. But if you don't have that base which you can only acquire through study of the real world, you will not be successful at emulating any style. Because anime people are still people, even if they're highly stylized, they'll still have the same mannerisms, the same gestures as a real human being. Same goes for anime horses, anime dogs, anime whatevers. Backgrounds in anime are also based on real places, buildings, cars, what have you. Everything is a representation of the real world. Familiarize yourself with it, and you will do better no matter what you want to do with your art.

You also need to study other things! Composition, light, color, perspective and anatomy (both human and whatever animal you want to draw). There are many, many books about these subjects that can help you. The free Loomis books will teach you a little bit of everything you need to know, but remember: books can only do so much. You need to draw from life.

That's the real difference between this and this. It's a good understanding of how things look in the real world. The second drawing isn't a different "style" -- it's a bad drawing!

So, with that in mind, and assuming you do your life drawing every day for an hour or so, just how do you learn to draw anime??? Well, first make sure you can draw real people and understand structure and proportion. Then, just study your favorite artists. STUDY, NOT COPY. This is how you study:

1. Choose a picture to study. Find one that you really like, because you're going to be stuck with it for a while.

2. Look at the picture. Really look at it. Try to figure out what the artist is omitting or exaggerating. Look beyond the obvious big eyes, small mouth. Look at the shape of the character's legs, look at the placement of objects in the composition. Why are they there? Nothing is accidental in a composition. There is a reason that artist decided to put that thing there. Why is that? Try to imagine the picture without that element. Does it still look good? Why? Ask yourself these questions all the time: why and how. Why did he/she do it, and how? Try to answer those questions.

3. Try to break the picture down into simple shapes and draw them. Draw those shapes, little stick figures where the characters go, big boxes where the buildings or whatever go. Skip all the small details, focus on the shapes first. Compare it to the source image. Do your shapes look like they're in the right place? Measure things carefully. Is the gap between those two shapes really that wide? Does that character's elbow line up with that other character's forehead? Pay attention to what you're doing. Be patient. Get it right.

4. Once you're satisfied with your sketch, start adding more detail. Always do the big stuff first -- don't draw all the details on the hair, for example, just the general shape of it. Leave things like highlights on the eyes and hair for later. You want to focus on the stuff that actually makes or breaks the picture right now. Look at composition, light, perspective and anatomy. Try to figure out why and how the artist chose to stylize certain elements. This is VERY IMPORTANT. Don't just copy the picture, try to understand it. Figuring out the thought process that went into making an image is what's most important about studying someone, not making an exact copy. You're going to end up with a pretty good copy anyway, so just forget about the results and focus on the process.

5. Keep adding more details until you finish the picture. Again, keep in mind that your study isn't supposed to look identical to the source image. You're not copying it, you're just trying to understand it. The final result does not matter at all in this case, it's entirely about the process.

This is the difference between being influenced by another artist and downright copying them. In studies like this one, you learn how the pictures were made and you also learn why they look the way they do -- and then it becomes easy to pick up the elements you like best (and you'll actually know why you like them!) and apply a similar technique to your own work. This is how you polish your style. It's not by copying, it's by studying.

6. Rinse, repeat.

Disclaimer: I am not an amazing, uber skilled artist and I'm sure I missed a lot of stuff. Please correct me and add information to this thread if you want.

Oh, and the artists I'm using as an example of good anime are my favorite Japanese artist, Kenichi Yoshida, and Miyazaki (I'm sure I don't need to link you to this one).

The bad drawings were just Googled, I don't know who the artists are. I'm using their doodles for educational purposes, however, so I'm not violating their copyright. If you drew one of them and want it taken down let me know (and follow this thread's advice, you'll get better!)

Words of wisdom:


Kaiser-chan

I think it's also really, really important to remember and emphasize that drawing from life is not drawing "semi-realism," or "realism" shading or "style" from your head. It is not about a doodle of a person who has more than a line for a nose, because all that teaches usually is how to polish. I know I learned no more from that when I was younger, and I see a confusion between the two a lot. That stuff is just a variant on drawing anime - it's regurgitating what you think a person looks like, rather than drawing one, and also just ingrains bad habits.

x_Silver_Starlight_x

I think it might be important to mention the fact that they're not going to be good at life drawing right away. A surprising amount of people think it's supposed to be easy.

Bret Blevin's why draw from life: part1 part2 part3

I think the topics I've mentioned cover just about everything. Feel free to ask questions.

wyze wrote: »
If your drawing sucks no amount of color can save it and if you cannot draw you are going to suck at painting, I guarantee it! Drawing is the backbone of art leading to other disciplines like painting and sculpting. If you are skilled in drawing you will already posses the dexterity to make painterly strokes and you will already posses a decent knowledge of anatomy for sculpting. So focus on drawing first! You’ll need little more than good ol’ pencil and paper.


wyze wrote: »
Sry for the long post. It’ll probably be my last one for a while so I wanted to include a wealth of information. Hopefully it will serve to motivate and get some of you started!

For those looking to become better artists

Below is an orientation by Jeff Watts for his school “Watts Atelier”. Please watch the entire thing, I absolutely cannot recommend it enough!

I first heard about Jeff Watts in one of my university art classes. My professor overheard me talking about comics so she jotted the name down on a small slip of paper and told me he ran a small school up north. Several classes later I became unsatisfied by how the art curriculum seemed to favor self expression and experimentation over improving technical skill. I was left without any clear direction and hundreds of dollars worth of materials I bought for art class projects--most I ever only used once! So I sought Jeff out, attended his panels at conventions, and finally enrolled at Watts Atelier in 2007. I was stunned by how much more effective the instruction was! Students of various ages, skill, and experience (some already working illustrators and concept artists) learned side by side helping each other get better! I went back in 2012 and was completely floored by how much some of the old students improved! I remember how they struggled yrs ago but are now absolutely killing it! It’s truly a testament to the atelier teaching style and expertise of the instructors! It kills me to know how much I could’ve improved had I stayed. Currently going through major changes but absolutely aim to continue my education there once I save up!

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Frequently Asked Questions

Just my two cents regarding the potential questions plaguing every new artists mind. My answers are based purely on my personal experience and my education in art. I don’t claim to be an authority on the subject… just another point of view to be considered.

How do I go about becoming a great representational artist?
Seek articulate instruction conducive to a firm understanding of fundamentals! Many of us need help in correcting some of the bad habits picked up from attempts at blindly emulating exaggerated simplified styles. Realize that within the realm of representational art there are indeed rules you must learn. There’s little you can refute with when learning fundamental concepts like edge and value. For example, hard edges are used to express a sharp abrupt change in angle while soft edges are for smooth forms which gradually bend away from light. A firm understanding is crucial in developing a strong foundation of knowledge and skill. By skipping the fundamentals you risk compromising characteristics like depth and dimension in your work.

How do I know if I have what it takes to be great?
Well, you’re gonna need a well trained eye and the hand of a surgeon… achievable with patience and determination of course! The eye needs to be trained to analyze visual information while the hand needs to be dexterous enough to accurately translate that information onto paper using precise strokes varying in length, thickness, curvature, pressure, etc. It’s comparable to performing combos in a fighting game! Your eyes need to be trained to react off visual cues (i.e., certain atks connecting) while your hands need to be able to keep up and execute complex button sequences and motions. Both demand a certain caliber of hand eye coordination which can be cultivated with articulate instruction, diligent practice, and repetition.

Are animated cartoons, comics, manga style etc. great styles for me to learn from?
Every visual style is a derivation of the human figure from life… just different in the way one chooses to simplify and exaggerate it. It’s okay to be inspired by these styles--they certainly can be appealing--but they also give less visual information to study from. Understand that these styles have to be dumbed down and simplified. I can’t imagine a traditional animator or comic book artist wanting to spend hrs upon hrs rendering every muscle on every figure on every frame/panel. Relying on a dumbed down style to teach you will yield a dumbed down understanding of the fundamentals. It is the reason you see most amateur artwork focus heavily on contour with little to no sense of underlying structure and minimal tone ultimately causing the image to look completely flat. Most successful artists and illustrators recommend first drawing from life. Once you have a firm understanding and are proficient in drawing you can bend and distort your style in any way you please and still be able to produce solid work!

What style should I be studying?
You should aim to draw accurately from life. Drawing from life is a practice proven tried and true by the old masters. Centuries ago exaggerated visual styles did not exist, techniques and styles were developed by studying and portraying subject matter referenced from reality. The knowledge was then passed down from teacher to student for generations. Art was approached in a scientific way. Fundamental concepts (i.e., edge, value, structure, anatomy, etc.) were meticulously studied leading to a solid foundation in knowledge and skill.

What’s with all the name dropping and technical jargon, am I suppose to know them?
Sure, look ‘em up! I mention artists to give an idea of the history and legacy behind certain styles and methods. The “Reilly method” (which I talked about in a previous post and encourage you to learn) has been passed down for almost an entire century. From Reilly to Fixler to artists like Orbik and Watts who still teach today, it’s all very fascinating stuff! Every time you come across jargon or an artist you don’t know, look ‘em up. It will help you better understand what’s being talked about and may even lead to inspiration!

I’ve got a mechanical pencil, pens for inking, copic markers, oil paints, and a Fredrix 24”x30” titanium primed canvas! Am I ready to get started?
You don’t need any of those materials when drawing from life! Heck, some of ‘em will even limit your capabilities! You can only make thin sharp strokes with a mechanical pencil and your values are reduced to either black or white with a pen! Color is completely unnecessary for the moment! If your drawing sucks no amount of color can save it and if you cannot draw you are going to suck at painting, I guarantee it! Drawing is the backbone of art leading to other disciplines like painting and sculpting. If you are skilled in drawing you will already posses the dexterity to make painterly strokes and you will already posses a decent knowledge of anatomy for sculpting. So focus on drawing first! You’ll need little more than good ol’ pencil and paper.

Materials List:
- Conte 1710 B (get a bunch of these)
- Kneaded Eraser
- Smooth Newsprint (preferably 18”x24”)
- Large Clipboard or Wooden Board w/ frog clips to hold newsprint
- Razor Blade
- Sand Paper (a stick of small sheets)

Below is a video of Ron Lemen (was formerly involved at Watts Atelier) demonstrating the correct way to sharpen and hold your pencil when drawing. Sharpening this way will yield a long smooth tip which tapers to a sharp point on the end used to make calligraphic strokes varying in thickness and weight and will allow you to cover large areas with tone quickly and evenly. At the end you can see the proper way to hold your pencil and how to manipulate it to get a variety of strokes.

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Okay, I’ve got the materials! Now what?
Start drawing from life! You can draw anything you want but I strongly recommend focusing on the human figure. It’s certainly more challenging than clouds and flowers but you’ll get more mileage from studying the movement and flow of various poses and the complex shapes of the muscles. Plus there’s a shit ton more resources which tackle the figure! Teaching you everything from simplifying the body into shapes and rhythms to filling in complex anatomy!

You can start off by doing simple gestures. I’ve already talked about the “Reilly Method” of drawing in a previous post. I quoted it below. Read it and look at the resources I listed to get an idea of the Reilly Abstraction and the process of drawing the Human figure from start to finish (Erik’s Figure Drawing Fundamentals PDF). I also quoted Sexperienced for the Croquis Café which is an excellent source for pose reference if you can’t get into a life drawing class!
Spoiler:
wyze wrote: »
For gesture I recommend studying the "Reilly Method" of drawing. A method preserved and passed down through generations of students, developed by Frank J. Reilly who studied anatomy under Bridgman himself at the Art Students League of New York some 80yrs ago. The Reilly method is a way to simplify and abstract the figure, to construct using rhythmic shapes and lines which act as a sort of 'road map' to help connect and relate the various parts and proportions of the body. This is the abstraction method practiced and taught by traditional illustrators like Glen Orbik and Jeff Watts--both were students at the California Art Institute under Fred Fixler who studied with Reilly--and the way I was taught to approach figure drawing during my few classes at Watts Atelier. Nowadays you can catch glimpses of the abstraction in the works of Jeff’s own students who have been groomed within the atelier to become his instructors currently teaching the new generation of students; check out Stan Prokopenko on Youtube “ProkoTV”, or look up the blogs of illustrators Erik Gist and Lucas Graciano. Keep in mind the abstraction is simply a way of thinking and may vary from artist to artist, pose to pose. Sometimes you may start from the head while other times the torso. As you become more proficient you may not need to draw as many rhythm lines and are able to fill in anatomy as you go. Ultimately it is adapted to suite one’s knowledge of the human figure and pose at hand. Try watching a demo if you can, otherwise below are some books--I don’t own any of ‘em so research if you’re deciding to purchase--and various online resources which may help you gain an understanding of Reilly’s abstraction method.

Books:
- The Frank Reilly School of Art by Doug Higgins
- Mastering Drawing the Human Figure From Life, Memory, Imagination: with Special Section on Drapery by Jack Faragasso

Online Resources:
- Site dedicated to Fred Fixler
He studied with Frank Reilly. This page contains PDF’s of Reilly head and figure abstractions.
- Site of Doug Higgins
He studied under Frank Reilly. This page contains info on The Frank Reilly School of Art as well as essential info for new figure drawing students.
- Figure Drawing Fundamentals PDF by Erik Gist
First generation student of Jeff Watts turned instructor. I had him for one of my figure drawing classes, I remember asking him about this PDF and being told it was pretty dated. Regardless, it still gives a fair amount of insight into the process of completing a figure drawing from start to finish. The Reilly method can be observed in the initial lay-in phase.
- Drawing Anatomy For Surgeons PDF
Reilly Abstraction as well as some anatomy.

Reposting to remind everyone that Croquis Café is awesome, it’s basically uninstructed life drawing class! You can use it to practice figure drawing! Try finding the abstractions in various poses!
Here's an alternative to life drawing if you don't haves classes nearby: image

Any other helpful resources?
Yeah, go back through the pages of this thread to find books and helpful links! Other than that…

Great channels to check out:
- Youtube Watts Atelier
Youtube channel of Jeff Watts owner of Watts Atelier. Check out interviews with the instructors of his atelier and participate in the live workshops every other Friday! Also check out his school and enroll if you like the instruction, they now have an online program!
- Youtube ProkoTV
Youtube channel of Stan Prokopenko, one of Jeff’s Instructors groomed within the atelier. Tons of tutorials!
- Youtube Will Terrell
Youtube channel of Will Terrell; storyboard artist, illustrator, and comic book creator. Check out his weekly videos chronicling his experience as a recent student at Watts Atelier!
- Youtube Ron Lemen
Youtube channel of Ron Lemen, Illustrator and instructor (was formerely involved at Watts Atelier). Great quick sketch vids!

Elena video thread

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Post your videos here.

Elena breakdown
Spoiler:
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Elena Combos
Spoiler:
[USFIV] Elena combo video: image
Elena USF4 3S Combo: image
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Elena Combo Video (USF4): image
http://m.youtube.com/watch?v=0C9AVj2ZOIw

Elena match videos

Spoiler:
Ultra Street Fighter IV: JWong (Elena) vs Master …: image
Jiban ( Elena ) Vs Haneyama ( Decapre ) USF4 720p…: image
Jiban ( Elena ) Vs Itazan ( Hawk ) USF4 720p HD◄◄: image
Jiban ( Elena ) Vs Pikagoma ( Abel ) USF4 720p HD…: image
Jiban ( Elena ) Vs N1NOMAE ( Hugo ) USF4 720p HD◄◄: image
USFIV - Valmaster (Elena) Vs will2pac (C.Viper): image
SGB Demi Winner | USF4 - Ryan Hart (Rolento) vs V…: image
SGB Final W. | USF4 - Valmaster (Elena) Vs Mr Cri…: image
USF4 - tiaflatte ( Elena ) Vs. Ginetta 360 ( Biso…: image
Ultra Street Fighter IV JWong (Elena) vs T2A Diet…: image
Chewie (C.Viper) vs Skatan (Elena) - DHS14 USF4: image
USF4 - GoGo yubari777 ( Hugo ) Vs. TropicalSaga (…: image
USF4 - NYChrisG ( Elena ) Vs. exiLe Fero ( Sagat …: image
USF4 - NORCAL KUROKIBA ( Elena ) Vs. Dakourru Pun…: image
Arydoon I [Cammy] vs RAID Valmaster [Elena] USF4: image
Ultra Street Fighter IV JWong (Elena) vs SeraOD (…: image
ProudStrawberry ( Gouken ) Vs Jiban ( Elena ) USF…: image
USF4 - tiaflatte ( Elena ) Vs. FenTamu ( Yun ) XB…: image
USF4 - tiaflatte ( Elena ) Vs. pikagoma ( Abel ) …: image
USF4 Seiko (Guy) vs Valmaster (Elena): image
tiaflatte ( Elena ) Vs. narikun ( Ibuki ) USF4 Ra…: image
Jiban (Elena) vs TONPY (Viper) - USF4 Match *1080…: image
TruthFaceSkatan ( Elena ) Vs. F Word Blad ( Ibuki…: image
CEO 2014 - Akimo (Elena) vs KnuckleDu (Guile) - U…: image
CEO 2014 - Akimo (E. Honda, Elena) vs Snake Eyes …: image
CEO 2014 - Chris G - (Elena, Sakura) vs Ricky Ort…: image
CEO 2014 - Infiltration (Akuma) vs Justin Wong (E…: image
CEO 2014 - Infiltration (Chun Li) vs Chris G (Ele…: image
KUROKIBA ( Elena ) Vs. TheBookOfSoul ( Adon ) USF…: image
USF4 - Elena (Infiltration) vs. Ken (Fender) [201…: image
Kindo ( Elena ) Vs POONGKO ( Poison ) USF4 720p H…: image
Bonchan (Sagat) vs Justin Wong (Elena) - Evo 2014…: image
Evo 2014 USF4 Sako Elena vs Mark Teddy Guy: image
USFIV EVO 2014: SAKO (Elena/Evil Ryu) vs GACKT (F…: image
FenTamu ( Yun ) Vs. kindo4000 ( Elena ) USF4 Rank…: image
USF4 MRNOVA749 (gen) vs CrummyFob (elena): image
USF4 FNEX ShiiNe (gouken) vs CrummyFob (elena): image
USF4: TKF| Savon(Elena) Vs Jayvulture(Vega/bison): image
USF4: TKF| Savon(Elena) Vs Crimson Comet(Chun/Ruf…: image
USF4: JayVulture(Vega) Vs TKF| Savon(Elena): image
galtu11111 ( Elena ) Vs. pomham ( Honda ) USF4 Ra…: image
galtu11111 ( Elena ) Vs. PainfulFaun33 ( Akuma ) …: image
USF4 VolcanicAkuma55 (akuma) vs CrummyFob (elena): image
Elena (Sako) vs Ibuki (uramakiroll) [2014.7.26]
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Jibon ( Elena ) Vs 1p ( Ken ) USF4 720p HD◄◄: image
souryuu thunder ( Rolento ) Vs. galtu111111 ( El…: image
【USF4】ウルトラストリートファイターIV:エレナ(elena) vs ポイズン(poison): image
DainamaitoOsyou(Elena) vs Wanchantarou(Makoto) / …: image
DainamaitoOsyou(Elena) vs nemo(Rorento) / USF4 Ar…: image
DainamaitoOsyou(Elena) vs mago(Fei) / USF4 Arcade…: image
Liga GR 2014 - CNB.Chuchu (Sakura) vs SOA.House (…: image
Liga GR 2014 - SOA.House (Elena) vs CNB.Chuchu (S…: image
【USF4】ウルトラストリートファイターIV:エレナ(elena) vs ポイズン(poison): image
ProudStrawberry ( Gouken ) Vs galtu111111 ( Elena…: image
galtu111111 ( Elena ) Vs Zangitan ( Zangief ) USF…: image
Amiyu999 ( Gen ) Vs galtu111111 ( Elena ) USF4 72…" on YouTube
Amiyu999 ( Gen ) Vs galtu111111 ( Elena ) USF4 72…: image
galtu11111 ( Elena ) Vs. gotosi1223 ( Balrog ) US…: image
kindo4000 ( FeiLong ) Vs. galtu111111 ( Elena ) U…: image
CrummyFOB (Elena) vs AngryJoshua (Juri) CFG USF4 …: image
CrummyFOB (Elena) vs Jobber (DeeJay) CFG USF4 Cas…: image
CrummyFOB (Elena) vs SK (Adon) CFG USF4 Casuals F…: image
galtu111111 ( Elena ) Vs. shimauta1988 ( Rolento …: image
Liga GR 2014 - House (Elena) vs CNB.Chuchu (Sakur…: image
Liga GR 2014 - House (Elena) vs AI.Taossomano (Bi…: image
Liga GR 2014 - House (Elena) Vs A.I.Taossomano (B…: image
Liga GR 2014 - House (Elena) vs CNB.Chuchu (Sakur…: image
FREEPLAY - 1º Etapa - Gouken Vs Elena: image
FREEPLAY - 1º Etapa - Bison Vs Elena: image
FREEPLAY - 1º Etapa - Guile Vs Elena: image
FREEPLAY - 1º Etapa - Guile Vs Elena: image
galtu [Elena] vs. TOMO-241 [Poison]: image
USF4 - Uryo (Zangief) vs. galtu111111 (Elena) [14…: image
galtu111111 ( Elena ) Vs. Baoh7 ( Boxer ) USF4 Ra…: image
RZR Itazan ( Zangief ) Vs galtu111111 ( Elena ) U…: image
galtu111111 ( Elena ) Vs. inaba360 ( Seth ) USF4 …: image
tiaflatte ( Elena ) Vs. uramakiroll ( Ibuki ) USF…: image
galtu111111 ( Elena ) Vs. RZR Itazan ( Zangief ) …: image
Hanamaruki(Sagat) vs melo(Elena) / USF4 Arcade ma…: image
Togawa(Ryu) vs melo(Elena) / USF4 Arcade match (S…: image
【USF4】ウルトラストリートファイターIV:エレナ(elena) vs ポイズン(poison): image
【USF4】ウルトラストリートファイターIV:エレナ(elena) vs ポイズン(poison): image
【USF4】ウルトラストリートファイターIV:エレナ(elena) vs ポイズン(poison): image
【USF4】ウルトラストリートファイターIV:エレナ(elena) vs ポイズン(poison): image
【USF4】ウルトラストリートファイターIV:エレナ(elena) vs ポイズン(poison): image
MUN #20 - Sange Tencho (Fei Long / Rolento) vs K…: image
NISHIKIN ( Blanka ) Vs hekatonkun ( Elena ) USF4 …: image
galtu111111 ( Elena ) Vs. MOMsama ( Honda ) USF4 …: image
galtu111111 ( Elena ) Vs. Kazunoko ( Yun ) USF4 …: image
Zangitan ( Zangief ) Vs Galtu111111 ( Elena ) USF…: image
Angry POONGKO ( Seth ) Vs. tiaflatte ( Elena ) US…: image
Jibon ( Elena ) Vs POONGKO ( Seth ) USF4 720p HD◄◄: image
galtu111111 ( Elena ) Vs. UnseamingBoat74 ( Evil …: image
GameOver4UKid (Guile, Cody) vs CrummyFOB (Elena) …: image
CrummyFOB (Elena) vs MatchStick (Chun) CFG USF4 C…: image
ウル4 sako (エレナ) vs チャレンジャー 2014.08.25: image
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Miscellaneous Elena stuff
Spoiler:
Ultra Street Fighter 4 Lab with Elena.: image
USF4 Elena Theme: image
USF4: Elena Hitbox Shenanigans Against Guy: image
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Gimmicks: image
Elena Kara Focus Attack: image
Elena trade dp into ultra: image
USF4 - Elena - Out of Rhythm: Lynx Tail: image
USF4 Elena MSD (Mixup, Stun, Death): image

Elena Set ups
Spoiler:
Meaty hp (fuzzy?) into overhead: image
Meaty sweep off lynx: image
Meaty mallets: image
Meaty lynx: image
USFIV Elena Meaty Links: image
USF4: Elena Safe Jump: image

That Grandma is poison

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No really.
People were always dying around Grandma—her children, her husbands, her boyfriend—so her lifelong state of grief was understandable. To see her sunken in her high and soft bed, enshrouded in the darkness of the attic, and surrounded by the skin-and-spit smell of old age, was to know that mothers don’t get what they deserve. Today, when I think back on it, I don’t wonder whether Grandma got what she deserved as a mother; I wonder whether she got what she deserved as a murderer.


SRK Car Thread (Show it off or ask questions)

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I was going to make a thread about rims but there was like 5 different car threads going. So i think maybe we should just do one official car thread.

Post anything car related.

Useful links:
Before buying a new car, go here & see how much everyone else is buying it for.
http://www.truecar.com/release/index.html

See the requirements for the Cash for Clunkers
http://www.cars.gov/

Kelly's Blue Book
http://www.kbb.com/

Song recommendations when driving
http://216.246.50.234/showthread.php?t=202383

Cars i own
2009 335d BMW
2004 Honda Pilot
1996 Honda Civic

Anyway, i was thinking of putting some rims on my Civic. Anyone recommend one that will look nice but not too expensive. I dont want spend more then $500. My civic is black.

Hori Real Arcade Pro.3 Premium VLX spare parts

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Hello I am from Cyprus and English is my second language.

I own the PS3 version of this stick for 2 years now and I am very satisfied with my purchase. I use it to play SF4 and MK9 on PS3 and old Arcade games and Doujin shooters on PC.

I want to change the 8 buttons because they feel overused with the highest quality buttons compatible with my stick. Please recommend the right parts and a trust worthy online shop. Also, is it possible to remove the ball of the stick and replace it with something similar to the old Neo Geo sticks? The Neo Geo sticks felt more comfortable IMO.

Thank you.

Kuroda Interview by Shueisha's Weekly Playboy Magazine

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Something interesting I found recently on a FB 3S group (3rd Strike Junkies) showing an FT10 between Kuroda (MAK) and VANAO (RY). Besides, there is an interview (in Japanese), it will be good if someone can translate it for us here, it seems that there is a lot to know about what made him so pasionate about 3S.

http://wpb.shueisha.co.jp/2014/05/09/29941/

FT10 is here :

Part1:

image

Part2:

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The "NEW!" Official Call Of Duty Thread: #DayZero in 2 days!

SRK Engineering Thread

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In this thread we talk about engineering stuff. Any flavor (e.g., mechanical, electrical, computer, etc.) will do.

I've decided to pursue a career in engineering. It's going to be either electrical or computer. I'm not sure if I should get another B.S. or transfer into a master's program. I've had a year of circuit theory (A both semesters) and I really enjoyed it. This semester I'm taking electromagnetic field theory, electronics, and digital logic, and my math degree has really helped me out because most people in my class are struggling with some of these topics.

Any advice on getting an internship?

Naruto Thread 9.0 - Stop! Don't come inside me!

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A new thread should have been started once we reached 10K posts so here it is. Old thread here.

Naruto Thread Rule #1: Do not argue with dumb people.
Rule #1a: An extension of rule number 1, do not quote musolini/MC187 or whatever name he spooned out of his alphabet soup that morning. Quoting him defeats the purpose of the rest of us having him on ignore. It's best not to reply to him at all, but if you feel compelled to do so please don't make the rest of us have to go through it.
Rule #1b: An extension of rule number 1, do not quote Th3 Jok3r J. Quoting him defeats the purpose of the rest of us having him on ignore. It's best not to reply to him at all, but if you feel compelled to do so please don't make the rest of us have to go through it.

Black Jesus/Black Dynamite/Black Tyson ...Mysteries... darkness TV

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After the revolution of Boondocks S4 got whitewashed to low-tier oblivion, Aaron McGruder is back at the reigns with Level 3 X-Factor!

Extended trailer:

image

Aaaaand already the haters are making their rounds. GET HYPE :rofl:

http://www.christianpost.com/news/aaron-mcgruders-black-jesus-blasted-as-utter-foolishness-one-million-moms-christians-demand-blasphemous-show-be-cancelled-before-it-even-airs-123694/
Aaron McGruder's 'Black Jesus' Blasted as 'Utter Foolishness;' One Million Moms, Christians Demand 'Blasphemous' Show Be Cancelled Before It Even Airs

The trailer for Aaron McGruder's upcoming live-action comedy series "Black Jesus" has been making the rounds on the Internet since last Friday, and some Christians are anything but amused by what the Adult Swim network was teasing as "the most anticipated comeback in history." At least one "violently offended" Illinois pastor, in addition to the activist network One Million Moms, has issued a clarion call for Christians to pressure the network to drop "The Boondocks" creator's new program before it even airs next month.


McGruder's "Black Jesus" features Christianity's revered and central figure living in Compton, California, and going about a "daily mission to spread love and kindness throughout the neighborhood with the help of his small but loyal group of downtrodden followers," according to a press release from Adult Swim.

Although two trailers released over the weekend show Jesus (played by Gerald "Slink" Johnson), talking faith and salvation to his neighbors and spearheading efforts for a community garden, "Black Jesus" also shows the faux messiah dropping four-letter expletives and being accused of "smoking all the f** weed," in addition to being shot at and getting carjacked.

"It is utter foolishness and disrespectful!" writes David A. Rodgers in a draft of a letter slamming "Black Jesus" that was published on his Facebook account. Rodgers, pastor of the House of Prayer for All Nations Ministries in Chicago, Illinois, says he intends to "distribute (the letter) to every church in America."

In his letter addressed to Turner Broadcasting System, the Time Warner company that owns the Adult Swim network, Rodgers writes:

"We, the Christian community are vehemently opposed and violently offended at this upcoming program soon to air on your channel called, 'BLACK JESUS.' The level of disrespect aimed at the depiction of our Lord and Savior is inexcusable. We are hard pressed to find any value in this program, its message or its purpose. As a group of believers, we are prepared to launch a mass campaign and boycott of your channel and any advertisers that are financially profiting from this program. These continued attacks against our Christian values and the degrading imagery of the Lord Jesus Christ, will be met with social media awareness to the entire Christian community and a targeted boycott of your advertisers.

"There is no way that this show would be aimed at the Jewish or Muslim community. We are demanding an IMMEDIATE retraction of this show and a PUBLIC APOLOGY to the Christian community at large. We will continue to make our community aware of your blatant disrespect until there is a redemptive shift in the culture of your channel and programming. Please understand that we will not take this lying down. We will fight this and any other program that seeks to demean our values, our Savior and our beliefs. A draft of this letter is being distributed to every church in America."

Rodgers' letter, published online Monday, July 21, had less than 200 shares by press time.

In its call to action, activist network One Million Moms, run by the American Family Association, takes issue with the show "portraying Jesus as a 'black guy living in the hood.'" In addition, "The show depicts him living in Compton Gardens and makes a mockery of our Lord. The foul language used in the trailer, including using the Lord's name in vain, is disgusting. In addition, there is violence, gunfire and other inappropriate gestures which completely misrepresent Jesus."

According to One Million Moms, "This is blasphemy!"

One Million Moms' organizers could care less that "Black Jesus" airs at 11 p.m. on Adult Swim, insisting that its late-night time slot, scheduled to avoid the eyes of viewers under the age of 18, is "no excuse."

Like Rodgers, One Million Moms is calling on concerned Christians to "send a loud and clear message to Adult Swim, its owner Turner Broadcasting System (a Time Warner Company), and all potential advertisers of 'Black Jesus' that this kind of programming is insulting and completely unacceptable." The group suggests that Adult Swim would not "dream" of mocking Muslims or Muhammad, the revered prophet and founder of Islam.

"If we speak with one voice now, we can keep this program from ever seeing the light of day. Christians must take a stand and not be silent. Networks like Adult Swim continue to mock Christianity, and we will not stand for it. Christians should no longer sit idly by and allow this blasphemy to continue without speaking up in protest. 'Black Jesus' is another attempt to distort the truth about Christianity. There is power in numbers!" adds One Million Moms in its call to action.

In addition to the ongoing for-or-against debate unfolding on the official "Black Jesus" Facebook page, at least one protester was using the new show's promotional page to draw attention to his cause, a community group titled "Boycott the 'Black Jesus' TV Show."

The Facebook community group, organized by Anthony Pollard, had more than 600 members. In a post on the community page, Pollard calls for a boycott against "Black Jesus" for "(insulting) the beliefs, traditions, values, and most dearly held truths of the Christian faith," and for "(painting) a totally unbiblical, unrealistic caricature of Jesus of Nazareth."

Another petition demanding that Adult Swim drop "Black Jesus" was started on Change.org, and had less than 200 votes. Organized by James Jones, the petition states, "Using someones [sic] sacred religion in a disrespectful way for entertainment should never be accepted in our society, no matter what religion it may be. The show is also very degrading to the black community."

Despite some Christians expressing offense over "Black Jesus," McGruder's supporters were giddy about the 30-minute show's Aug. 7 premiere. One Adult Swim viewer, defending the controversial new series, insisted that that McGruder's program was satire, just like the celebrated cartoonist's "The Boondocks" series, popular for its acerbic wit and no-holds-barred social commentary on numerous issues.

"The show isn't mocking Jesus, but rather exposing our own hypocrisy regarding Jesus and each other. Most people won't get it but to those who do, I hope this show will have people think twice about how they are living their lives," wrote one of McGruder's supporters.

McGruder, 39, broke onto the public scene in 1999 when "The Boondocks" comic strip was published in more than 160 newspapers nationwide. The unapologetically aggressive series eventually premiered in 2005 as an animated show on Adult Swim and went on to earn McGruder two NAACP Image Awards.

After it was revealed earlier this year that McGruder would not be participating in the fourth season of "The Boondocks" on Adult Swim, the cartoonist informed fans and supporters via his Facebook page that while working on the show, "It was important to offend, but equally important to offend for the right reasons."

"For three seasons I personally navigated this show through the minefields of controversy. It was not perfect. And it definitely was not quick. But it was always done with a keen sense of duty, history, culture, and love. Anything less would have been simply unacceptable," wrote McGruder.

He added, "As for me, I'm finally putting a life of controversy and trouble-making behind me with my upcoming Adult Swim show, 'Black Jesus.'"

Besides the "I'M STANDING MY GROUND!!" part and Jesus getting GTA'd, everything else seems run of the mill, but I'm hoping it's because the funnier scenes AREN'T being shown. Good to see John Witherspoon and Charlie Murphy join Lamar Slink Johnson on what I'm sure to be the nigga version of Morel Orel lol

6Weer5N.jpg

Pokemon X/Y General Discussion Thread ver 2.0 (Mega Evolutions... Mega Evolutions everywhere)

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null_zps3a907f06.jpg

The old thread was disorganized, so this is way past due. Continue any non-Competitive Battling conversations, discussions, etc here. All things CB-related go in this thread: SRK Competitive Pokemon Battling Thread

There is also a dedicated chat on Skype, so PM or post your username for an invite to it.

The Relationship/Dating Thread: We will argue over your issue like we're your parents...even yell.

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:smokin:THE RELATIONSHIP/DATING THREAD RULES AN GUIDELINES:smokin:
New Thread for a New Year
1) This thread if for opinions and knowledge of women/men in general. Relationships, dating, situations, issues, sex..etc. I ask that everyone keep it REAL and not DUMB.:cool:


2) Don't knock anyones opinion nor take it for full regard unless the majority agrees. Otherwise take it an mold it to your liking.:chat:


3) Make sure to look through the thread for situations that may be similar to yours. If you can't a member shall just point out a post that has the answer you are looking for.:wow:


4) We have lady members, so respect their opinions and views please.:tup:


5) IF you feel uncomfortable expressing it within here, I am willing to answer it through PM.:shy:


6) Ignorant answers will be deleted as well as disses toward those that may have not walked your path.:nunchuck:
7) Concerned about your health....please resort to www.WebMD.com for further help rather than srk.:wtf:

8) Please no "Post a Pic" reply. It will be deleted. ALONG WITH THAT--> sending pics of someone without their knowledge can lead to a ban... so think before doing so.:annoy:


9) If you want one member to answer your question, please state his or her name in the beginning. (ie hey ______insert trustworthy member...):pray:


10) Relationship questions should be given enough detail for those willing to help to understand (your age, length of time together, and issues at hand aka your an her fault) :sweat:

11) This is NOT a journal. Any day to day posting will be deleted and you will be warned.:zzz:

12) Trolling will get you an infraction and possible ban. So watch yourself.

13) THOSE THAT ARE DATING/IN A RELATIONSHIP with some that post on this site... please keep any "at home issues" off the site. I NOR any mod can help you other than infract/ban the both of you.

14) Remember we have a younger generation on this site now and folk viewing from all over. SEXUAL topics/issues please try to keep serious.


Good luck. I will try to answer as many as I can and hope srk's finest will help also.:tup:




Thanks!!
Koop:woot:

Avatar: The Legend of Korra - Book 3 internet

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Original series is still dope.

Korra is just teen drama.

Old vods of sub zero live

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Like my last post, this is about sum good hilarious content from some well known faces in the 3s community
I know this post is probably redundant as the discussion on John Dangerous disappearing yet again from the face of the earth has probably happened
I can no longer find the "ask dr. sub zero live" videos, not the show that was in a studio on thestreamtv, but the stream before the show began, streamed in various places with guests such as marn/renic/pyro/shoges(not a guest)/etc.
The askdrsubzero website no longer exists because the squarespace account is gone, the stream vods have disappeared from youtube along with its hosts we all know and love.

This has been on my mind for who knows how long (maybe a year?), but I decided to post about it because i found on my super old laptop, that i had downloaded the vods of ep. 3-7 of ask dr.sub zero live, and would like to know if people are interested in them? Or perhaps I should just keep them to myself..

Any input at all is appreciated.

Magic the Gathering Thread

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Since somebody screwed up my other thread and the other thread has over 130 pages. Here's the new thread to kickoff the 20th anniversary of Magic. Preppy can you delete my other thread or something? Let me start off by:

This is GDLK

Image.ashx?multiverseid=370670&type=card

Image.ashx?multiverseid=46741&type=card

Also, I just realized that the Staff of the Magus cards have the mana symbols on top of them...

Image.ashx?multiverseid=370592&type=card

Image.ashx?multiverseid=370635&type=card

Image.ashx?multiverseid=370676&type=card

Image.ashx?multiverseid=370625&type=card

Image.ashx?multiverseid=370586&type=card
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