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Cammy General Discussion: To Bee or not to Bee

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11659399_10153535208647147_9065406217554277338_n.jpg?oh=80f73c97108378e85a52b2eda06e7aff&oe=563037B8




image

From SRK's article.
http://shoryuken.com/2015/06/15/going-hands-on-with-street-fighter-v-cammy-and-birdie-conduct-their-very-own-british-invasion/
Our agile Delta Red agent returns, looking as sharp as ever. Capcom reps told me she’s one of the “most requested” characters, so if you were among the crowd clamoring for Cammy, congrats, the developers have heard your cries! Perhaps the most noticeable change to her arsenal is that a key input has been simplified, which we’ll get to shortly.
Current Movelist

V-Skill: Axel Spin Knuckle (MP + MK)

Similar in style to Zangief’s Banishing Flat, this allows Cammy to dodge through a projectile with an attack that resembles Guile’s Spin Back Knuckle. While it doesn’t neutralize the projectile like the good ol’ green hand does, it’s a very nice addition to her repertoire.

V-Trigger: Delta Drive (HP + HK)

Cammy’s V-Trigger benefits aren’t as immediately visible as other characters: you might just think her speed increases. But many of her moves gain more subtle advantages during the time the gauge is ticking down, including increased recovery speed and being able to pass through the opponent.

V-Reversal: Strike Back (towards+KKK)

Special Moves

Spiral Arrow (QCF+K)
Cannon Spike (DP+K)
Cannon Strike (during forward jump, QCB+K)

Not much new to report here. However…

Hooligan Combination (HCF+P)

Yeah, remember how this started and ended at a weird diagonal in previous games? No more–it’s the half-circle motion we all know and love. As for the inputs afterwards…

Razor Edge Slicer (No input)
Fatal Leg Twister (close to ground, LP+LK)
Cross Scissors Pressure (close, in air LP+LK)
Cannon Strike (K)

…even better, you’ve still got all the follow-ups!
Critical Arts

Cross Stinger Assault (2xQCB+K)



Laura Match-Ups Thread: Quench your thirst here

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This is where you find out how to approach each match.
Who gives Laura a hard time
Who Laura beats easily. I will update the thread when players give match knowledge.
KUDOS @rXp for providing all Frame Data and Hitboxes


Alex N/A

Balrog (Boxer) N/A

Vs Birdie TBD 5-5 IMO
Ex bolt charge can punish Birdie's chain on block from max distance.
Birdie Frame data (when available) : Here

13_boxes01.jpg

Vs Cammy TBD

Vs Chun Li TBD

Vs Dhalshim TBD
Dhalsim can't raw telport for free against Laura. 5MP shuts it down

Vs F.A.N.G TBD

Guile N/A

Ibuki N/A

Juri N/A

Vs Karin TBD

Vs Ken TBD

Vs M.Bison (Dictator) TBD

Vs Nash TBD

Vs Necalli TBD

Vs Rashid TBD

Vs R.Mika TBD

Vs Ryu TBD

Vs Vega (claw) TBD

Urien N/A

Vs Zangief TBD

The Rage Quitting Thread

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**UPDATE**

I didn't expect the thread to go on for so long, people kept saying 'Add this to the list' but there was no list so I've actually made one. I'll try and keep it updated until Capcom add in a penalty or fix this.
I've decided in the interest of fairness to only list the players who quit where there is an actual video that can be used as evidence. I know many of you took the time to post when you only had the CFN ID and while I believe that you are right to name them, without proof it's just hearsay and Capcom won't be able to do anything about them.

From this point I'm going to have to let the list rest as it is, feel free to continue to add posts to the thread but they won't be added to the OP.

The list is massive...

7656119805426373
8880888
-DarkShadow-
__ios__
-Ovan-
-Yuna-
-TifoX-
AAG-D_JHAMAL
Abyssium
ACM-Itachi and example 2 and 3 and 4
AekenMori
Aftaburn and example 2 and 3
ak-uma
Akagami_No_Leen
Akainu
Alpha_Sloth
AlwaysMashing
anaconda00 and example 2
ANBU_Roca
Androo and example 2
Angmar
Animal17 and example 2
Anime_BoloYeung
Antho06
Aquanevada and example 2
Aramune
Aristobule
Armickael
ASAP_BIRDIE
Ashenxj
Atilla
Atlanticao
AtxCapCity53
aupiffrancais
Avacadoneson
Axar24
Bairbecue
BankerCat
BarackObama
Bashfest
baset35
BasicBetch
Batnuke0312 and example 2
beack013
Bearzearker
BeastModeBreezy
BEN59330
BeyondToxin
BigDic
BigMook
Biel_master
Bipson
BishImGoku and example 2 and 3
BizarreJelly
BlankadMikestar
Blayzer
Bobbyx2 and example 2
BobbyBluntz
Bof_Scias and example 2
BreadAndButter
BrickSWE
Broken _Fingers
Bronx_Murda_179
Brosuke-Senpai
BroTendo
BRZ_HORI_BLACK and example 2 and 3
Bullog
Butze_Effekt77
C7OUD_STRIFE
C-Note139
cadmant
Cambodian_Ryu
CaptainMans
CaptainSkelly
Carsizzle
Castigador
CavernCub
ChainlessWind
Charlamagne
Cherryblossom
Chewed
ChiefGief
ChildOfGod
ChokeKing and example 2 and 3
ChunLi and example 2
ChunLisFeet and example 2
CJ_SoundBoi
Claudeaff
CMHallam
Codyx96
Concrete
CosmicMagician
Create
Crespo
D3rFuchs and example 2 and 3 and 4 and 5
D_R_Undead_D_R
Dalek_
DanceTeemoDance
Danslip
Dante37
DanTheDirt
Darth_Bison
Darkhearthowlin
DarkHouse
Darko-Pegasus and example 2 and example 3
DarkSamusS and example 2 and 3
DavidDayum
Dayan02
Demonsoul
DBZ99SFV
DDase- and example 2 and 3 and 4
DEAFvsGame
dice123 and example 2
DiegoStressado
Delcraigo
Demoli
DemonDan14
DemonFromThe6IX
Demonsoul and example 2
Delgadomade
Demoli
Demon90
DemonFromThe6IX
Die_lin and example 2 and 3
DignifiedDuelist
Dimmy86
Dingle
DJCala and example 2 and 3
Dmck852
DOMYNO
donjuan and example 2
DonVThaKillah
Dopeboy
DragonBlaze
Dropbox
Dunski
EasternSasquatch
EBAR-cIAW
Edgoos
EDxZoro
egorbopol
ElBoon
Electrofiend
EllusionSK
Embare_Santos_SP
EmperorDad
Emperorknicks
EnglishKidChin and example 2 and 3
EnetroX and example 2
Ether1
EuGeniius and example 2 and 3 and 4
ExplodingJuice and example 2 and 3
Fabiolemes
Fadecy and example 2
Fatal33
Felipens
Ferdi95
Fico93
FinalYoz
FilthyFox
Fir3tripping
FJreisat
Flash3Flash
Flpjack
foodie
FreshOG
FungYen and example 2
gam1_Fr
Gamefreak
Garincha
Gaston
Gatogary
GenesisDC
GenesisDoes
geo7340rpzz
GinoDacampo
Giohva
GOD-Demon-Monkey
goingsteady69 and example 2 and 3
Goku13 and example 2 and 3
GreatestOfEase
GrizzlyEX and example 2
Guru-Mrk and example 2
H-310pc
Haliax
Hallov
Hardstyleshoto
HarlemsGreatest
Hashiro
HeavenLoL
Hg433- and example 2
HUSTLE22
Hunting24_7
IamYourEnd
IceIsWater
Im_Revv
INFAMOUSLEGEND
Iroqu0isPliskin
iveryjamal
jamilao and example 2
JDLvsJDE
JelloX
Jerres
Jesus-Christ
Jetlimao
JF_Lefox
Jguzzy
JimboSliceAtl
JLB007 and example 2 and 3
jkhard
JonwolfIII
JrFlash
Juggernaut
Junaid and example 2
JustStopOk
Juubear
K1raSC
KALTORAK
Kandrick
Kasu360
KazeChao
Kelvinator
kenern23
Kenmasters34
KenMasters11207
Kenpachi66
Kibanami
Kibakufuda
KillaBam and example 2
killlaheadstampa
Killakeeeeen and example 2
KILLERCLARK
KingJaeUk and example 2
KingNigoro
Kirito_Kun
Kratos11911
Krispylinks
KingAuron and example 2 and 3
Kossori
KU1TC1A331C
Kyledeadman
KzuRyuSen
Lamphead
Laughss
Lastpro
Lawrens
Lebizoutier and example 2 and 3
Lendolada
Lenny-BAR and example 2
Lethiros
Lewdoudou
Lionhart and example 2
liquidify
Liquidsev and example 2
lizock
Llamanoma
LoliKing
Lonestop
Lord_Billz
LUCKYnWILD
Luffy68
Luciole
Lucius_RnK
lunicus
Lord_Float
LordGinger
LordPrincess
MachomanMan
Mag_n_zeg1314
Maniac617
maoh26 and example 2
Mario84
Martial22300 and example 2
MateriaFiend
MattBison and example 2
Maxoulianos
MCZIBUKIFIGTHER and example 2
Melifog
Meliodas_Att
Meni2DFraud
MeNzZii and example 2
Messatsu44
Metal_Logic
MightofOdin
MillzlsGod
MissedLethal
MKvsSF82
motoholic
MrMaloke and example 2
MrSalt
MrShyster
MugenEX
Mulvey
Murlin
muso_tensei
Myakio and example 2
Nalala
Nachoortiz
Nao11pm
NateNate
NecalliMaisFoda
neguels
NeoA-Omnislash
neogeomaster
NepNepTheBest and example 2
nitroflux
Nimo_0 and example 2
No-Tears
NoahtheBoah and example 2
NocturneAvenger
NOP_Chief
NoseMcFly
Not_Vinnie
NotCody
NotMyRealName
OBeY_GaMeFreaK
obsessed
OG_Mooonwalker
Oliverqueen
Oltobaz
Omnislasheur
one-punch-man and example 2 and 3 and 4
ONIZUKA
OnlyInDeath
oO_JJay_Oo and example 2 and 3
oomoricoin
Original-Gangsta
OsRee-San and example 2
oRuins
PAD-OcV
Papi-Chulo
PASCON
Peedi_Smac
Petey_
Phewbo
Pietgermany85
PinheadLarry626
Poupou and example 2
Psykacrusha and example 2
Psyphoric
Ptoop84
Pumptwin
Purefection
Pzycke
QLJ1986
r0ckaboi
R4-PresuntoBR
Raiamy
Ravana
RaverPT
RAYKEN94 and example 2
Raziel–FF7
Realathlete
Redblade
Reecez and example 2 and 3 and 4
RicoFe
Rilver
Rindou_kicking93
RipOffMonroe
Risperidona
Roms450
Roxarrr
ROYALEFATALE
RoyyuX
ROLENTIN
Roninjamurai
RyanRAW
Ryukin
S3Dillusi0n
Sagex0
SaltySweet
Samper
Samz_700 and example 2 and 3 and 4
Sareturu
SatsuiNoFox
SavageDM
savss1
Sayenjin and example 2
ScHoolboy_W
Scuzzbuckler
Seavmania
Selex_Legendary
SFVisButt
Shadal00 and example 2 and 3
ShaolinChuan
Shaquilleson
ShinGujin
Shinwar
Shock_duo
ShonK_CDXX
SHUBZ03
Skull1802
Sephiroth81667 and example 2
Sim-bino
Sikabonzai
Smokeur
SmokeyLA
Snackdog99 and example 2
Sok-rock
Souldemo_Lst
SoulRiser
soulzor
SpriteAndActavais and example 2
SpiritHadoken and example 2
Spiralking
Spoontz
stailess
Stride
Strato
SuperMangief
SuperiorBryce98
Sureyucan
shabba2
SnowNinjaDK
Starbomb
StayBluntTrilla
SteelGuardRynac
Stormak
Str8Raw
Swisher
SylvanKnoll
TaichH and example 2
TainoEsclavo
Takeover_Tyrant
Talibanking
TeddyTom
TenaciousR and example 2
Tensaiken88
ThatChristianGuy
thegodvicious
therealreggiej
TheRealz and example 2 and 3
TheMayor
This_Mop and example 2
Thugnifacent
Tico_1982
TK-RYU
TMT2004
Toty_
Toumou
TR_Delright
Triky200
tueur84
Tuturuu and example 2
uaintboutdatlif3
UltimoNegr0
ultraSTFV2019
ULUKURT
UM_MAKAI
UrienCrushKill
Valentin_Cordis
ValzSensei
Vampire-Toast and example 2
vandals
Vandit
VANNYRYDER
VEGITA_POWER
Vegito
Vento_Aureo and example 2 and 3
VFM_WOLFMAN
Vegeto
Veltroh
Vico83
WanderingChaos and example 2
Warrior–Meiyo
Wendin
WillKillForFood
Xerousu
XFinalHeaven777
xNashx
xNikko01x
XTF_nana and example 2
xWOLFKRONEx
xxlegendxx and example 2
XxTigerheartxX and example 2 and 3
Yazwaz
YakuzaArk92 and example 2 and 3
YogaPatate
Yorkshireyuken
Yougz1
YoungThug
Yung_ZooB and example 2
ZangiefBorscht and example 2
Ze_fme
Zeauxxx
Zindolence and example 2 and 3
Zleither
Zombieruler
ZZ3III

All the unverified names can be found here:
-Darkshadow-
_SkyBM_
a_11yearoldgirl
AfricanWarrior1
AlphaBee
AkibaBlue
AoF_Slender
Avacadoneson
BlackRoses
BroTendo
E-Roc2012
ChaseRlewis
ChunLi
CK-VNZ
Cynic_CA
DaveNotti
EnetroX
ErgoNoxcy
Fovean_Warrior
Fridzmaster
Furorian
Halberdius
HUSHED
Jijidalal7
Jonte86
Khal_Raku
KingXII
Kodelive
lesbianxhottie
Lewdoudou
Liquidify
Mandodo
Mikechunner
Missedlethal
Mordesai
MrParwanaa
Mysterica
Necrome
Oumanzou
Otsupjong
Omnislasheur
OnlySkillz94
Papi_Chulo
Puggers
psykacrusha
Rampagelex
Resolution
RetroMixup
Sandman24
scootleberry
Shaquido
Sir_Alex
Spoontz
StarkillerShane
StanleyCKC
SupeQuan
The_Gaimer_PS4
TheBlueJ
Trillhouse
TyromeBiggums
WGRPath
WolfgangZaragoza
Zero9teen

Original post:

I've had this happen to me more than I would like.

I actually understand (a little) when people do it because the connection is terrible but when they do it to preserve their win streak I think it's just sad.

I'm not the best player in the world but you have to hold those Ls.

image

Anyone else had it happen to em?

Built in input lag?

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I feel it since the first time I played the game. It seems slower to respond to the inputs than SF4. Did anyone run a test with a LED light connected to a buttom in the controller or something like that? Im curious to check if its really the case. It seems very reasonable to me to think they implemented it in order to remove part of it in online matchs, making the online delay less perceptive. Its a horrible way to deal with online lag in my opinion by the way.

-- Weightlifting & Nutrition Thread -- v9.0 Optimized

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**Useful Links**
Men's Health detailed routine (very helpful)
Men's Health Fitness Forum
Diet Plans (for gaining, not losing)
Explanations of exercises
How to tone up those abs

Most of you probably didn't expect a thread like this from a skinny guy like me, but I don't think the old one still exists, so here's a new one.

Some beginning weightlifting suggestions can be found on these websites, such as this:
Great - you've decided to try bodybuilding. Perhaps you want to build mass, tighten up your midsection or slim down; those are all possible with strength training. Whatever your reason (and you should definitely write down your goals for starting and your realistic expectations of what you hope to achieve in the short and long term),m you should follow a clearly defined program.

Don't expect us to provide you with any so-called success; let's state for the record right now that some training methods are smarter and better than others, but nothing resembles a secret. Our role here is to teach and guide you through your first three months so that you can take your training to the next level and design a personal routine that meets your needs.

Is there one program that's right for everyone? No. Did you really expect that one routine would serve the needs of the female college basketball player who wants to make a more dominating presence on the court, the 45 year old businessman looking to firm his body and improve his health, and the young man interested in competitive bodybuilding? Every person who trains has different motivations, desires and genetic potential, and each must make his or her own adjustments in putting together a particular program. It's really not so difficult. But before you get started, here are some points you'll want to consider.

1. Get a physician's release if you are over 40 or have had any sort of previous injury or impairment.

2. Be realistic but positive. Assess your current condition and where you want to be in three months, one year and five years. Keep focused on your goals and know you'll achieve them.

3. Commit yourself to three months before making any judgements about whether it's working or not. The truth is, you're probably a bit impatient, and sculpting your physique takes time. Changes take place incrementally, but three months is long enough to notice some significant changes in strength and size. Persistence and dedication are characteristics that all successful bodybuilders have in common. Do you?

Designing Your Exercise Program

Before getting into your program, you need to develop an understanding of how and why you're building your exercise routine. Although we've gone ahead and designed a program for you, just about everything in ti can be changed depending on your particular circumstances. Your primary objective here, as a beginner, is to build a solid foundation - and not just any training program will take you there in an efficient manner. Study the following points to better understand your bodybuilding program.

Bodypart Training

Bodybuilders group exercises by bodypart and train one muscle group at a time. Working one are with 1-3 exercises ensures that you train it thoroughly. Experience says that this type of training is the most efficient for bodybuilding. (Circuit training, on the other hand, allows you to do movements for different bodyparts back to back with no rest in between).

Every major muscle group should be developed to prevent muscle imbalance and the risk of injury. The major muscle groups include legs (quadriceps, hamstrings, calves, glutes), chest, shoulders, back (Trapezius, lats, erectors), abdominals and arms (biceps, triceps).

Exercises

You can choose from any number of movements that target a particular muscle group, but beginners should stick with the basics to develop a solid foundation. The first exercise you do for a given bodypart should be a compound movement. (A compound or multijoint movement, unlike an isolation exercise, has movement at two or more joints and thus brings in a greater number of assisting muscle groups. Note: Some bodyparts like biceps, triceps and calves can be worked with pre-dominatantly isolation exercises.)

Some basic movements can be done in a number of ways; for example, you can do a bench press with a barbell, with dumbbells or on a machine. Eventually, you'll learn how to do them all and use the in your training arsenal.

Two similar exercises can target a muscle differently. For example, the bench press is a good exercise for most of the chest, but the incline press (essentially a bench press done on an incline bench) works the upper pectorals more effectively. When you put exercises together to form a routine, you'll want to include those movements that hit the same muscle in different ways. That's why you normally include 2-3 exercises when you work each bodypart.

Weights

During the first couple of training sessions, you'll want to go pretty light just to get a feel for how to do the movement correctly. After you feel comfortable with the form, begin adding weight.

Even an experienced lifted should always do his first set as a warm-up with practically no weight to flush to target muscle and connective tissue with blood. On the second set, add a couple of small plates and do the exercise again. Was it still east? If so, and assuming you used good form, add more weight. If you struggled to reach 12 repetitions, add just a little bit of weight. (Adding weight on successive sets is called pyramid training and is one of the safest ways to train.)

Continue adding weight until it becomes tough to complete 8-12 reps. Your goal is to train in the range where you reach muscular failure at 8-12 reps. Once you find a challenging weight, stick with it. So you'll become stronger and be able to increase the number of reps. Once you can do 12, it's time to increase your training poundage by about 10%. At this heavier weight, you won't be able to do 12 reps, but with time you'll once again be able to. Keep working in this fashion.

The principle behind this type of training is known as overload. It states that for improvements to occur, you must impose a demand on your muscles greater than what they're accustomed to (for bodybuilding purposes, about two-thirds of your maximal strength). Your muscles compensate for this strain on the cellular level by adding protein to grow thicker and stronger. At that point, the same load is no longer sufficient to induce further changes, more load must be added. That is, you must progressively add training stimulus to make continued improvements.

Keep track of your training poundage by recording your weights, sets and reps in a training log alongside a list of your exercises.

Some bodybuilders swing and heave, cheating for the sake of pushing heavier weights. Remember, the name of the game here is not weightlifting, but rather bodybuilding.
(to be continued)

Check Out My New Arcade Stick! (No Image Quoting)

GigaMaidens - A Game About Way Too Big Anime Lady's

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vKZcClc.png

This post has become outdated. There was a detailed description of the game here but I need to update it with new info.

For now though, enjoy this artwork.

oSRCa07.jpg

Peaches and Irish Whipped Cream - R. Mika Knockdown Omnibus

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I've taken it upon myself to catalog all of R. Mika's ways to create knockdown situations. I then spent time going over the timings to apply her best knockdown tools in each situation, depending on the wake-up choices the opponent makes.

This resource is currently quite thorough, but is also an ongoing project and will likely never be considered "complete" until SFV is dead and gone. If you have setups you'd like to add, please post them below and I will make an effort to keep the original post up to date. Also, I'm copying all of this from notes I've made over the last little while. It's possible I made errors in transcription or testing, so if you find an error, please let me know where so we can test and update appropriately.

Topics this thread will cover include:

1./ A legend for interpreting any thread specific notation choices, as well as any operating assumptions or criteria used to evaluate setups.
2./ A list of all of the ways R. Mika can create a knockdown, and her subsequent options to apply meaty attacks for each wake-up timing available to the opponent. These will be sub-divided into broader categories.
3./ Possible Future Update A collection of reset situations and options R. Mika can apply to meaty attack opponents being reset.
4./ Possible Future Update A list of character-specific wake-up considerations and specific counter-tech or punishes (e.g. the Chun-Li EX SBK vs. R. Mika c.hk tech we found, we'll also eventually need meaty throw vs. Dhalsim due to wake-up teleport invuln vs. strikes, etc.)


Section One

Operating Assumptions

1./ I am operating under the assumption that if you are in this thread, you understand general 2D notation. I will not be explaining notation for button inputs or cancels. I will, however, explain the specific abbreviations and formatting I am using for this thread.

2./ All of these timings will interrupt an opponent trying to wake-up with a 3 frame normal (i.e. Chun-Li's c.lp), and will catch any opponent on the ground during their pre-jump frames. This is my criteria for each setup. Understand that some may therefore leave a 1 or 2 frame gap where an opponent with an invincible escape tool (i.e. Nash V-Trigger is invincible after the first frame) can escape. This has not yet been thoroughly tested for each set-up. I intend to include this information in the future as work on this project continues.

3./ These setups are specifically timed for Mika's attacks only. Considered broadly for the purposes of this thread, an opponent has three options when rising from the ground: to use an invincible or armored reversal; to block; and to do anything else (press a button, jump, throw tech, etc.). These setups are all intended to beat the THIRD option (do anything but invincible moves or block). However, all of these setups can be easily adapted to end in a throw (to beat blocking) or to end with doing nothing and defending (to beat an invincible reversal). If you are doing this, keep in mind that you may need to delay your throw input depending on the attack it is replacing. f+hp starts in 10 frames, Mika's throws start in 5. If a setup is intended to end with a f+hp, you may therefore need to wait and kill a few frames before attempting the throw, or you risk having it whiff.

4./ These setups are frame tight, unless otherwise noted. Because we're dealing with timings that require precise timing, every string of inputs you see in a setup are intended to be done AS FAST AS POSSIBLE. There should be zero frames in between the end of one move or dash animation and the beginning of the next. The benefit of this is that you do not need to "eyeball" or manually time your attacks - if you stick to the script, your timing will work. That said, there are some situations where the knockdown is so short that manual timing is the only option to achieve a meaty timing for specific moves. If any manual timing is required, the setup will note that in the description. If it is not so noted, assume the setup is frame tight.

5./ We don't want to meaty with "bad" moves. There may be corner cases where it is desirable to use specific moves that we otherwise wouldn't consider (again, c.hk vs. Chun-Li EX SBK comes to mind), but in general we're trying to avoid hitting with moves like c.mp or c.mk. We want to stick to tools with a good payoff if successful, and limited risk if thwarted. Preferred options therefore include f+hp, s.mp, s.lk, occasionally f+mp or f+mk, and so on.

Thread Legend

NR - No Recovery; a situation where the opponent does nothing and rises at the latest possible timing.
QR - Quick Recovery; a situation where the opponent inputs either Down or P+P while being knocked down and rises at the earliest possible timing.
BR - Back Recovery; a situation where the opponent inputs either Back or K+K and rises 5 frames after the QR timing.
C - A "C" will precede a QR or BR indication if the setup is corner specific (opponent in corner)
BC - A "BC" will precede a QR or BR indication if the setup is corner specific (R. Mika in the corner, or Back to Corner)
OS - Option Select; this setup is timed such that it can interrupt an opponent trying to jump or jab in both QR and BR timings.
Inputs in Italics - Italics will be used to indicate inputs that are necessary to achieve proper meaty timings (they are being used to kill a specific number of frames). These inputs are not intended to make contact with the opponent.
Inputs in Bold - Bold will be used to indicate the attack or input intended to make contact with the opponent.
* - An asterisk will be used to indicate attacks that are true meaty attacks, that is, their active frames will overlap directly with the first frame an opponent's hurtbox re-appears after a knockdown (NOTE: These will be updated as time goes on, currently this has not been heavily tested)
( and ) Around Inputs - The open and close parenthesis ( and ) will be used to indicate a series of inputs that continue the setup in order to catch an opponent choosing to use a NR timing, as opposed to a QR or BR. Therefore, there will be no separate line for an NR after a knockdown. Instead, the setup will be indicated as either QR or BR, and then be followed by a series in parentheses which will defeat NR timings.


Section 2

Three-Tech Knockdowns

This class of knockdown allows the opponent to NR, QR, or BR. As the opponent has the most options, they are also therefore the most difficult to apply with consistent success. However, in some cases an OS is available which can defeat both options (QR or BR), though generally the reward is less than having used the QR or BR specific timing.

LP/MP/HP/EX Shooting Peach:
QR - dash, s.mp (s.hp, f+hp) or (c.hp, f+hp)
QR - dash, s.lk* (s.lk, dash, f+hp) or (s.lk, s.lp, c.hp)
QR - jump forward, j.lk (crosses up) (s.hp, f+hp) - Note: This setup may not be timed to beat wake-up actions, but all versions of Shooting Peach leave you at ideal spacing for a j.lk cross-up, which is worth noting.
C-QR - s.lk, f+hp (s.hp, f+hp)
BR - dash, f+hp (s.hp, f+hp)
OS - dash, f+mk (dash, f+hp)

c.hk - Note: CC timing will be the same as the NR extensions
QR - c.lk, s.mp (c.mp, f+hp)
QR - c.lp, f+hp (s.mp, f+hp)
BR - s.mp, f+mp (s.mp, f+hp)
BR - slight walk, f+hp (s.mp, f+hp) - Note: This requires manual timing if you want to use f+hp, but the payoff can be worth it.
OS - s.lk, f+mk (s.lp, f+hp)

Two-Tech Knockdowns

This class of knockdown (all are throws or attack throws) only allows the opponent to NR or QR. No BR is possible, and an attempted BR input will result in a QR instead. These knockdowns are preferable for the purposes of post-knockdown pressure because the opponent can effectively only rise at one timing for the purposes of Mika pressure (remember, these strings will cover NR and QR with good reactions). This plays much more strongly into R. Mika's general game-play style of creating a point blank mix-up the opponent must deal with.

Normal Throw (LP+LK)
QR - Nothing. The opponent rises too quickly. However, an immediate EX Shooting Peach can reach them in time to armor through a jab, and catch a jump low enough to the ground to connect with all 3 hits. Risky, but it is an option. Even a forward dash can be punished by an opponent using QR and looking for it. I think savvy opponents will eventually learn to always QR this throw as Mika has very poor options afterwards.
NR - dash, dash, s.mp
NR - dash, s.lp, f+hp

Back Throw (b+LP+LK)
QR - Nothing. Dash may be safe here? Need to test more. EX Shooting Peach tech from normal throw may also apply, but haven't yet tested.
C-QR - slight walk, f+hp (c.hp, f+hp) - Note: manual timing required, but f+hp is very strong if it can be applied to their wake-up.
C-QR - c.lp, c.lp (*TBD*)
NR - dash, dash, s.lp, f+hp

Crouch Throw (LP+LK vs. Crouching Opponent)
QR - slight walk, f+hp (c.mp, f+hp) - Note: manual timing required, but f+hp is very strong if it can be applied to their wake-up.

LK/MK/HK/EX Wingless Airplane - Note: I thought EX was timed differently, but some work on both? May require further testing.
QR - dash, s.mp (f+mp, f+hp)
QR - slight walk, f+mk (*TBD*)
QR - slight walk, f+mp (*TBD*)
QR - cross-up j.lk (*TBD*) Note: This setup may not be timed to beat wake-up actions, but it leaves at ideal spacing for a j.lk cross-up, which is worth noting.
QR - MP Shooting Peach (s.lp, s.mp)
BC-QR - s.lp, s.mp (c.mp. f+hp) or (f+mp, f+hp) - Note: this applies when Mika puts herself into the corner with LK/MK/HK Wingless Airplane.

LP/MP/HP Rainbow Typhoon
QR - Nothing.
BC-QR - f+hp (s.lk, s.lk, f+hp) - Note: applies when Mika is cornered before starting the throw.
NR - dash, dash, dash, f+hp

LK/MK/HK Brimstone
QR - dash, s.mp OR s.lk (f+mp, f+hp)
C-QR - s.lp, f+hp (s.lk, f+hp)

Critical Art
QR - dash, s.mp* (s.hp, f+hp)
QR - dash, f+hp (s.mp, f+hp)
QR - HP Peach (s.lp, s.mp)

V-Reversal
QR - dash, s.lk (s.mp, s.lp, s.mp)
QR - dash, s.mp (f+mp, f+hp)
QR - HP Peach (s.lp, s.mp)

One-Tech Options

This class of knockdown includes both of R. Mika's EX Command Throws. They only allow a single wake-up timing.

EX Rainbow Typhoon
Nothing ever. Even if done with your back to the corner, you'll be pushed back out and into neutral. You still get the side switch, but are never close enough to apply wake-up pressure.

EX Brimstone
Note: There are no corner setups for EX Brimstone because the animation will always push you far enough out of the corner that it is irrelevant.
QR - cross-up j.lk Note: This setup may not be timed to beat wake-up actions, but it leaves at ideal spacing for a j.lk cross-up, which is worth noting.
QR - HP Peach
QR - s.lp, c.hp
QR - slight walk, s.hk - Note: Manual timing.
QR - s.[hk] - Note: Very short charge time required, must be manually timed.
QR - slight walk, f+hp - Note: Manual timing.
QR - s.lp, f+mp

Execution woes

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Does anyone else think this shortcut dp, shortcut super is more of a hindrance to consistent execution?

It's pissing me off that i'm canceling to super when im clearly inputting a dp motion. Why can't we cancel this shortcut as an option??!

Btw, i feel ryu's hardest combo to get consistently right 10/10 tries is the j hk, s mp, c hp, h srk, super. So frustrating

Would you name your futre baby/kid "Ryu" or any other popular SF characters

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As the title states, would you name your future baby/child "Ryu" if it was a boy or any of the other popular SF characters? (You don't have to be Japanese either) I can only imagine myself doing this if I ever had a child with a woman who has interest in fighting games, but I would fear he would be made fun of as a kid. Here's a the meaning of the name, Ryu http://babynamesworld.parentsconnect.com/meaning_of_Ryu.html

Cammy Combo/Tech Thread: Target Confirmed!

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Welcome to Cammys Combo and Tech Thread
Here you will find a list of Combos for Cammy.
Below the Combos you will find tech to level your gameplay up.
I will try to add every usefull Combo for her.And as much Tech as possible too.
Have fun discussing. Maybe you can find characterspecific Combos or Setups and Oki.

Informations you might have to know to understand the Combos:
- ->= Link. You connect one Normal with another. Works only if the move you did has enough frameadvantage to link into other moves.
- xx = Cancel. This means that you cancel your Normal/Special into a Special/CA Move.
-CC = Crush Counter. In general a counter that leaves the opponent open for a long time.
-CH = Counterhit. You hit the opponent the moment he want's to do a move.
- CA = Critical Art. This is the name of the Super Moves in SFV
- st. = standing, self explaining
- cr. = crouching, self explaining
- (999/999)= The first number shows the damage the Combo will deal, the second number shows the stun the Combo will deal.

tumblr_mzeh4s6o3w1qd9g7oo1_500.png

Bread and Butter Combos:
cr.lk -> cr.lp xxHK Arrow (118/253)
cr.lp -> b+mp xx HK Arrow (154/293)
cr.lk -> cr.lp xx HK DP (154/280)
V-Skill -> st.hp xx HK Arrow (212/355)
V-Skill -> st.hp xx HK DP (228/ 395)
cr.lk -> cr.lp -> st.lp xx HK Arrow (141/294) /croucher only
cr.lk -> cr.lp -> st.lp xx HK DP (146/329) /croucher only

Punish Combos:
cr.mp -> cr.mp xx HK Arrow (194/310)
cr.mp -> cr.mp xx HK DP (210/350)
st.mp -> st.hp xx HK Arrow (212/355)
st.mp -> st.hp xx HK DP (228/395)
cr.lp -> TC xx HK DP (222/380)
cr.lp -> TC xx MK Arrow (195/345)
cr.mp -> TC xx HK DP (262/410) /croucher only
cr.mp -> TC xx MK Arrow ( 241/375) /croucher only

V-Trigger Combos:
st.mp -> st.hp xx V-Trigger Cancel -> st.hp xx Arrow -> DP (340/530)
cr.hp xx V-Trigger Cancel -> cr.mk xx Arrow -> DP (312/457)
CC st.hk -> cr.hp xx V-Trigger Cancel-> cr.mk xx Arrow -> DP (376/575)
F+hk -> cr.mp xx V-Trigger Cancel -> st.hp xx Arrow xx DP (342/485)

Crush Counter Combos:
CC st.hk -> f+hk -> cr.mp xx HK Arrow( 298/455)
CC st.hk -> f+hk -> cr.mp xx HK DP (312/490)
CC st.hk -> cr.hp xx V-Trigger Cancel-> cr.mk xx Arrow -> DP (376/575)
CC st.hk(anti-air) xx DP (216/360)
CC st.hk(anti-air) xx MK Arrow (189/315)
CC st.hk(anti-air) -> cr.hk (198/315)
CC st.hk(anti-air) -> st.lp
CC st.hk-> f+hk-> cr.mp XX V-Trigger Cancel->st.hp xx arrow DP (402/597)
CC st.hk -> cr.hp xx V-Trigger Cancel-> st.hp xx Arrow -> DP (397/610)
CC st.hk -> walk forward -> st.mp, st.hp xx V-Trigger Cancel -> slight walk forward -> st.hp xx Arrow -> DP (400/637)

Counterhit Combos:
CH cr.mp -> st.mp -> cr.mk xx MK Arrow (229/395)
CH cr.lp -> st.mp -> cr.mk xx MK Arrow (181/359)
CH Hooligan Slide xx DP (228/360) / corner only
CH st.mp ->cr.hp xx V-Trigger Cancel ->st.hp xx Arrow -> DP (361/550)

EX Meter Combos:
TC xx EX Hooligan xx Grab (252/350)
TC xx EX Hooligan xx Cannon Strike -> HK DP (264/410)
Hooligan Slide xx EX DP (244/330) /corner only
V-Skill -> st.hp xx EX DP (260/395) /tends to whiff
V-Trigger Cannon Strike -> st.mp -> st.hp xx Arrow -> EX DP (380/537)
EX Cannon Strike -> HK DP (168/380)
CC st.hk -> f+hk -> cr.mp xx EX Arrow (312/490)

Sidenotes:
The V-Skill BnB Combos are mainly used after either meaty V-Skills or as projektile counter, they're pretty much useless raw unless your opponent is drunk or sleeps.
All combos can be finished with CA for extra damage. The Super deals raw 320 damage, in most Combos it scales to 80% for 256 damage. It will never do less than 50% of it's damage, so you will allways deal at least 160 damage with it, no matter how long the Combo was.

Absolute Question and Answer Thread v.3 (ASK YOUR QUESTIONS HERE!)

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Rebooting the thread since the last one was invaded by bots on the Unknown account.

Obligatory link to the old thread.

Please check this thread for a comprehensive list of quality posts.

Intro by Trouble Brewing (with some additional edits by d3v).

Welcome to the world of arcade sticks!

Many fighting game fans, both casual and competitive, decide at some point to ditch the pad for an arcade stick. At one time, the options for American consumers were very limited, but following the release of Street Fighter 4 and subsequent revitalization of the fighting game scene, many new products are available on the market.

Why use a stick in the first place?

Simply put, most fighting game fans find them to be the superior control method. The stick itself is generally considered to be more precise and fluid than a d-pad. Having access to six (or eight) buttons on the control panel is also extremely useful for many advanced techniques in a variety of games. Some of the older, grizzled veterans also prefer them as they grew up playing on arcade parts. The ?authentic feel? is very important to them.

That being said, when most people first change to a stick from a pad, they find their execution suffers in the short-term. This is totally normal! It takes most people a few weeks of practice to get used to playing on a stick. Spend some time in training mode before considering going back to pad, or altering your stick in some manner. You will adjust.

What is the best stick?

The truth is there is no ?best? stick. The answer is subjective. The important thing is understand the differences, so you can make good decisions for yourself.

What is the difference between Japanese and American parts?

In short, Japanese parts tend to be more sensitive and responsive. American parts typically require more effort to move and engage button commands. People generally view Japanese parts to be of higher build quality. That doesn?t mean they are necessarily ?better.? Most of the top Japanese and American players use Japanese arcade parts.

On top of that, these days pretty much all of the commercially available off-the-shelf arcade sticks use Japanese arcade hardware, so they are easier to find.

What is the difference between Sanwa, Seimitsu, and other manufacturers?

Sanwa and Seimitsu are the two largest producers of Japanese arcade hardware. Which should you get? Ideally, try both out and decide which you prefer. If that isn?t an option for you, just get a stick with Sanwa parts. The Madcatz TE stick is full Sanwa stick and buttons and most of the Hori Real Arcade Pro (HRAP) line has a Sanwa stick at minimum. Seimitsu parts also have a lot of fans, but really, you can?t go wrong with Sanwa.

As far as American parts go, ironically the best American parts currently come from a European company, ?iL.? If you?d like to know more about Sanwa, Seimitsu, and the other arcade part companies, consult the essentials thread.

What stick should I buy?

There are basically four price ranges sticks come in: around $50, around $120, around $150, and $250+.

Around $50

Get the Mad Catz SE

In the $50 range, you first need to understand that these sticks do not have real arcade parts in them. They use knock off parts. If you want an entry level stick, or aren?t sure how serious you are about fighting games as a hobby, they are good options.

Why the Mad Catz SE? It?s very easy to mod. If you ever decide you want to move on to real arcade hardware, Sanwa and Seimitsu parts more or less drop right in.

Around $120

The around $120 range generally features sticks with arcade parts, full or partial. The big sticks to look out for here are from Mad Catz and Hori.

Mad Catz offers the TE stick, which features a Sanwa stick and buttons. Hori offers the Real Arcade Pro (HRAP) line, which comes in a few flavors. Normal HRAPs have a Sanwa stick, but have Hori (read: knockoff) buttons. HRAP SAs are full Sanwa, stick and buttons. HRAP SEs are full Seimitsu. Both the Mad Catz and Hori lines are easily modded with other parts, so those knockoff parts in the HRAP3 line can be easily dealt with. The HRAP and TE lines also have slightly different button layouts.

You can?t really go wrong with any of them. The one thing the Mad Catz TE has going against it is the lack of backwards compatibility with playing PS2 games on the PS3. Most people don?t use the PS3 for serious play of PS2 games anyway. Other than that, the TE is a solid choice. There are certain specialty mods (dual console modding) that are much easier to do on the TE than the Xbox 360 HRAP line.

$150

The 150 and above price range is usually reserved for top of the line arcade sticks with premium features. These features may include dual console functionality (at the cost of official licensing from Sony or MS), ease of modding with swing open top panels, touch panels, LED lighting, metal construction, etc.

Examples of these include the Hori Fighting Edge, MadCatz Tournament Edition 2, Hori VLX, the various multi console Qanba sticks, and the Razer Atrox.

$250+

The $250+ range is generally reserved for custom builders. There are a number of excellent custom builders lurking around SRK.

Sticks in this price range are for people who aren?t satisfied with off-the-shelf sticks, or want to have something unique. If you are just getting started in the arcade stick world, these might be more than you want to pay for. They are worth every penny though!

The PC gaming Thread. Steam/GOG/Origin/Etc. Game/Software/Hardware talk.

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So I recently got a gaming pc and im loving steam lately. Ive been playing a lot of Portal 2, Left 4 Dead 2 and Borderlands. Ive only had my pc for about 3 months but due to the awsomeness that is Steam I have picked up about 20 or 25 games since then. The only problem I have is I dont have any motherfuckin' friends to play that shit with. It gets lonely by yourself.

So if you play shit on Steam post in here, talk about games you're playing, rant about games you're playing, post them deals and just make some friends for that shit. Good times!

http://www.joystiq.com/2011/05/19/super-street-fighter-4-arcade-edition-coming-to-steam/

Steam deal right now is Worms Reloaded for 9.99. Im not into that so its not something im interested in but someone else might be.

Edit - Oh yeah, my Steam I.D. is...you guessed it, Drizzt519.

p.s. if there is a thread like this im sorry. I did a search and looked through like 5 pages but didnt find nothing but the TF2 thread. And most of them motherfuckers that post in that thread aint ever playing that shit.

The Dynasty/Samurai/Gundam/Hokuto no Ken (Fist of the North Star) Warriors thread

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Before some *** that fell off the GameFaqs shortbus comes in here and tries to correct me, yes, I'm well aware it's not called "Gundam Warriors", but the real US name is fucking retarded and we all know what I'm talking about.

Anyways, I've been pumped as hell for DWG2 lately, so as a result I bought Samurai Warriors 2 for 360 and just now finished unlocking everyone but Ranmaru. Mitsuhide's stealth mission is making me want to put my balls in a blender.

Also, did anyone actually like the combat system in DW6? Or like DW6 in general? I feel like a sucker, but I'm actually really wanting DW6 Empires... :shake:

I know it's still the Renbu system... But c'mon, it's Empires, which means it rocks so HORD, and the CAW looks like it's gonna be gdlk.

Xanadu Games FGC Monthly Cookout: June 18th, 2016

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This month is our annual cookout event. I have been doing this for 5 years. It has been very successful. One of the best events in the DMV. Burgers, hotdogs, chicken, and other food will be available. Fresh, is coming up to man the grill from Florida. Elite menu coming closer to the event. Donations of food are always welcome. Drinks welcome also.

Start Time: 4pm

Stream: AIRJUGGLE THA GOD

Venue Fee: $20 includes basic food

Elite Fee $35

Main Games: $10

Side Games: $5

Evo Rules and standard will be in effect at our monthlies.

Main Games on xbox/PS4/X1

SFV

KI

GGXRD/Revelator

BB

Umvc3

Mkx

TTT2 PS3

Side Games: Ask Staff

Rules 2/3 standard till finals then 3/5

Umvc3: 3/5 all the way through

Money split: 60/30/10

Any questions feel free to ask here or pm me.

The Official PLAYSTATION® Thread: Playstation Experience - Ni no Kuni 2, Yakuza 0, FFVII Remake, etc

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Everything Playstation you can find here.



News
     •Price of PS4 Drops, Holiday Bundles Listed
     •DRAGON QUEST HEROES Launches

Videos
     •DRAGON QUEST HEROES - Call To Arms
image

     •Call Of Duty: Black Ops III - Cybercore: Martial Trailer
image

     •The Witch And The Hundred Knight: Revival Edition - Announcement Trailer
image

     •Street Fighter V - Laura Trailer
image

PS Plus
Free Games of the Month (OCTOBER):
     •Super Meat Boy (PS4)
     •Broken Age (PS4)
     •Unmechanical: Extended (PS4, PS3)
     •Chariot (PS3)
     •KickBeat (PS3, PSVita)
     •Kung Fu Rabbit PS3, PSVita)

Customization
Skins:
PS4
     •PS4 Console
     •Dual Shock 4

PS3
     •PS3 Console
     •PS3 Slim
     •PS3 Super Slim
     •Dual Shock 3

PSVita
     •PSVita

HDD Expansion
PS4
image

PS3
image

image

image


Alex General Discussion: "At ease, loo-suh!" The Alex SFV Thread

The D.M.V. (DC_Maryland_Virginia)

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Ya'll know what to do...





(Please reply with your name on facebook if you want to join)











Also support your local gathering and tournament venues such as:















3921 Vero Road


Arbutus, MD 21227


(410)501-5040







  • Tournament/gathering every Wednesday. Check with Jason Harding/Rugal B.for off schedule sessions. $5 venue fee, $5 tournament fee (usually UMVC3). SFIV, UMVC3, SFxTK, KOFXIII, P4U, Guilty Gear, CVS2.
CFAS/Comics & Gaming
7556 Gardner Park Dr
Gainesville, VA 20155
  • Comic book store that hosts fighting games every wednesday night. Free to play. Starts around 6pm and ends at 11pm. They play SF4, UMVC3, Soulcalibur V, MK, SFxTK. May occasionally run impromptu tournaments. Xbox & PS3 setups
  • Ranking battles every Wednesday night. Tournaments every month. Sessions all the time.





Coin up Games @ Thai Palace
2732 Crain Hwy
Waldorf, MD 20601
(301) 932-4388
  • Venue is ballroom in Thai Palace. Venue fee is $10. Casuals and tourneys. The main games are UMVC3, SFIV, P4U, KOF13, Skullgirls, SFxTK.
  • Coin up games is on Tuesday nights from 5pm to 12am























For information on connections and spots PM or contact





















HAV
































For any assistance in Arcade Stick Modding please PM/contact














RULES













  • No Trolling. First offense is an infraction, then ban.
  • If you have issues with said post please pm me. If you feel you really need something resolved immediately and you want 'higher ups' to handle please select the report button
  • Allow new members to feel welcome.
Local area members
Just an index... (to be updated over time)

Rugal B

HAV

ProtomanSti

Asian Daisy

B1gazn

Caliagent#3

Sethp

Perfect Sin

Umthrfkr

Steve H

Mr. Mamation

Magneto Maniac

Jaguar

Tripleagent

Lane

Strogg

Naki

Inerd

Corrosive

krost

Rel_jin

Shin Oni

Shawnloganownzu

Dpendleton

Jacobia

Eric V

Gimpy

Xeleion

Cryoh

Needlecrash

rugi

jolt711ml

kusanagi02

4r5

Q.R

Rahontsiiostha

raweriio

oreo

ryry

skisonic

~rh

pfft

keninblack

Darkchild6

drean

lud

amethyst lady

HBRD

Deviljin01

BBhood

Zero000

Minerva_SC

Bloodyshinta

SWBeta

My new portable Arcade Suitcase

Official 2015-2016 NBA Thread: Warriors vs Cavs FINALS Rematch. OKC with the choke of all chokes

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You know the drill. Some of us have been apart of the madness for 10+ years now.

Teams and their supporters:
Below are a compiled list of current NBA teams along with posters who are fans of them

(Alphabetical order)
Atlanta Hawks - (Shinblanka, K4polo,<Insert Name Here>)
Boston Celtics - . (Maxx, SmoothViper, PBalla, Shinkuu Tatsumaki, DarkGeneral, ETEP1)
Brooklyn Nets -
Charlotte Hornets - (Unreallystic, locoghoul)
Chicago Bulls - (BullDancer, The Co-Jones, Reason4U, makmak!!!)
Cleveland Cavaliers -
Dallas Mavericks - (Terry_NB, Black Jesus, TornadoFlame)
Denver Nuggets - (Mr. Noodle)
Detroit Pistons - S (Cool-Breeze, Kashiyukasthighs)
Golden State Warriors - (Seta, Subt-L, Night, Morphiend, TheWholeFNshow, Etep1, Vestax)
Houston Rockets - S (AkumaTX, KnuckleifyouBuckley, GrimmJow316, KD Alpha, locoghoul)
Indiana Pacers- (Silver Rain 007)
Los Angeles Clippers - S (Robust)
Los Angeles Lakers - (KimTerran, Boom!, Eren, Thurst, Taito, Rockman X, FOBio, SadQuotes, Strike_Prime, KD Alpha, Amazing Funbags)
Memphis Grizzlies - (akumatrunigga, D.R.E.)
Miami Heat - (Geo, D'Nyc3, Ivy's lover)
Milwaukee Bucks - (Arsenal,Spideyman)
Minnesota Timberwolves - (The Purple Bunny)
New Orleans Pelicans - (Geo)
New York Knicks - (Galactic, Black Chandler, debs, Mood4food77)
Oklahoma City - (KD Alpha)
Orlando Magic - (Satomiblood, BshidoHeat)
Philadelphia 76ers - (ViciousSLASH, CTG)
Phoenix Suns - (Psychoblue, Ivy's lover, xEGAxBeastkingx)
Portland Trail Blazers -
Sacramento Kings - (BR3N7, a15kko)
San Antonio Spurs - (ViciousSLASH, Weeks)
Toronto Raptors - N (Mr.Noodle, BadMojo)
Utah Jazz - (The Invincible Swordsman)
Washington Wizards - (Unreallystic)

The non-current teams and their supporters

Zombie Sonics - sonicsgate.org (Jae Hoon, cKrAzY, rcaido)

Recently retired players:

Shawn Marion, Andrei Kirilenko, Kenyon Martin, Stephen Jackson, Elton Brand

SI.com's Top 100 NBA Players of 2016

http://www.si.com/nba/top-100-nba-players-2016

New/updated uniforms:
b308de10-3147-11e5-ab08-d349d66bdb8a_WCz2uBI.jpg
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